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  • replied
    3/1/2011
    fixed the weapon/camera systems finally so they all work!
    first post updated to reflect new videos etc, as always.
    http://www.youtube.com/watch?v=VrC0DxTkrxI

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  • replied
    update 1/1/2011

    been modelling most of the day:
    Italian-style house






    to be included *at some point*

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  • replied
    Update 28/12/2010
    early start on a working scaleform hud.

    http://www.youtube.com/watch?v=q0dgd3ibflk

    doesnt look like much but its a start lol

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  • replied
    First Update in a while (since i started University)

    Update 26/12/2010

    http://www.youtube.com/watch?v=kIvW9cW74dE
    working custom camera, still plenty of bugs to work out but at least the cam works
    the mesh is buggy due to it using the default anim set atm.

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  • replied
    Updated 19/09/2010

    Last update before i start University for this year, with any luck ill pick up some new tricks but ill keep up with this project and hopefully have a working tech-demo by christmas.
    Video added to 1st post - Walk Cycle and character animation test

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  • replied
    Updated 16/09/2010

    not done much work on this project lately since ive been preparing for University and Playing far too much Starcraft 2 (yes i have finished it!) and building a new rig since my last one met its demise at the hands of an open window, a storm and the side off the case...

    Video for a new Water Shader added to the first post. More updates will follow in the next week or so when I have time

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  • replied
    updated first post with new video 15/8/2010 and made some changes to the descriptions

    *whats new*

    *nicer particle fire
    *Partially working melee sword
    *new zombie animtree/animations (based on oblivion zombie for movement referance)
    *partially done dungeon environment
    *Doors opening on keypress system implemented in preperation for implementation of Lockpicking minigame (when i can figure out how to get SWF games toplay properly)(screen goes blue on keypress for debugging purposes)

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  • replied
    Updated First post to include more videos (8/8/2010)

    will keep updated when i have somthing worthwhile

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  • replied
    er, well the bow has no hand animations, is too far over on the Y axis and id forgotten to change the projectile lifetime to more than 5 seconds (so the arrows dissapear pretty quick). also its got no custom crosshair yet, the firing anim plays twice on altfire and er, its just generally buggy :P

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  • replied
    nice additions, whats making it buggy again?

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  • replied
    another daily update.

    Bow with arrows that sticks into a surface
    buggy, but progress ftw

    http://www.youtube.com/watch?v=yqBJfeqSkAQ


    **also, first post updated to contain videos so far

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  • replied
    Hexen Hexen

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  • replied
    remind me of Oblivion, great work !!!

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  • replied
    Update -

    fire/torch. barely working and took longer than it should've, but it does work

    http://www.youtube.com/watch?v=JKGgqjbcYxw

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  • replied
    Pretty sweet stuff. Looking forward to seeing more.

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