3/1/2011
fixed the weapon/camera systems finally so they all work!
first post updated to reflect new videos etc, as always.
http://www.youtube.com/watch?v=VrC0DxTkrxI
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Deliverance6 repliedupdate 1/1/2011
been modelling most of the day:
Italian-style house
to be included *at some point*
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Deliverance6 repliedUpdate 28/12/2010
early start on a working scaleform hud.
http://www.youtube.com/watch?v=q0dgd3ibflk
doesnt look like much but its a start lol
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Deliverance6 repliedFirst Update in a while (since i started University)
Update 26/12/2010
http://www.youtube.com/watch?v=kIvW9cW74dE
working custom camera, still plenty of bugs to work out but at least the cam works
the mesh is buggy due to it using the default anim set atm.
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Deliverance6 repliedUpdated 19/09/2010
Last update before i start University for this year, with any luck ill pick up some new tricks but ill keep up with this project and hopefully have a working tech-demo by christmas.
Video added to 1st post - Walk Cycle and character animation test
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Deliverance6 repliedUpdated 16/09/2010
not done much work on this project lately since ive been preparing for University and Playing far too much Starcraft 2 (yes i have finished it!) and building a new rig since my last one met its demise at the hands of an open window, a storm and the side off the case...
Video for a new Water Shader added to the first post. More updates will follow in the next week or so when I have time
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Deliverance6 repliedupdated first post with new video 15/8/2010 and made some changes to the descriptions
*whats new*
*nicer particle fire
*Partially working melee sword
*new zombie animtree/animations (based on oblivion zombie for movement referance)
*partially done dungeon environment
*Doors opening on keypress system implemented in preperation for implementation of Lockpicking minigame (when i can figure out how to get SWF games toplay properly)(screen goes blue on keypress for debugging purposes)
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Deliverance6 repliedUpdated First post to include more videos (8/8/2010)
will keep updated when i have somthing worthwhile
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Deliverance6 replieder, well the bow has no hand animations, is too far over on the Y axis and id forgotten to change the projectile lifetime to more than 5 seconds (so the arrows dissapear pretty quick). also its got no custom crosshair yet, the firing anim plays twice on altfire and er, its just generally buggy :P
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Deliverance6 repliedanother daily update.
Bow with arrows that sticks into a surface
buggy, but progress ftw
http://www.youtube.com/watch?v=yqBJfeqSkAQ
**also, first post updated to contain videos so far
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Deliverance6 repliedUpdate -
fire/torch. barely working and took longer than it should've, but it does work
http://www.youtube.com/watch?v=JKGgqjbcYxw
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