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FPS Terminator

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  • replied
    If I may say something, I think you need to tone down how much the recoil there is when you ADS. Generally people ADS to be more accurate, but in this game it seems like there is no change between firing from the hip and using the sight.

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  • replied
    Its looks pretty good.But theres many issues with it as many have already posted..Your on the right track though.Keep up the good work.

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  • replied
    I didnt play it (Dont have a powerful computer) but too much flashing lights, too much I thought I was about to have a seizure so tone that down another thing it looks way too shakey, cant you see? You body is moving all over the place!!

    It looks cool, thats all I can say and about the trademark posts, only thing you have to change is the name....The models and stuff can stay because YOU made them (unless you ripped them from another Terminators game)!

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  • replied
    Woah how strange. This got shown on www.gamespot.com and it got ALOT of attention. Needless to say it was obviously compared to Killzone 2 :P.

    Keep up the good work

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  • replied
    duuuuuude Cliff tweeted about ur mod. ur soo in lol

    http://twitter.com/therealcliffyb/status/18941000706

    PS: i sooo thought of ur gears mod just before u posted this which i found funny and wierd lol

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  • replied
    Impressive for a proof-of-concept version.
    The gameplay and design need alot of work. Pretty much everything what Drevlin posted should be a good starting point.

    Using the terminator property is good for inital press, but as many people already said, it's better using your own ip. I know how hard it is to come up with all the names etc. and laying the groundwork. But judging by how many effort has already been put into this, it seems worth trying.

    But if you consider this fanart or just want a project for your resume, that's fine as long as you don't get any issues with the owners of the Terminator property.

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  • replied
    I showed the video to a guy at work and he had some interesting crits. I realize that its hard to give somebody elses crit but as I agree with him, just hold me responsible:

    There is too much going on on screen, too much stuff flying about and just general chaos that makes it hard to find any focus.

    Every section in the video looks kind of the same, environment wise. I think you need to add some feeling of progression, maybe mix up the lighting a little bit the further along you are in the game.

    I am just judging from the video (Was gonna play last night but i didnt. You can blame BlackCatGames and Valve for that...)

    Grats on making kotaku.

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  • replied
    Saw the vid! Holy $#!+ !

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  • replied
    I must admit the screenshots are much better than the game itself!

    The weapons look great, the animations of the walk cycles are okay but need work.

    The game design is poor as we have no idea what we are doing and its near impossible to defeat the Terminators.

    If you press escape twice you gain the UT HUD and it says "player has joined red, player has joined blue".

    The idea of using Terminator maybe a bad one and you will not be able to sell this project (which is a major negative on your part considering the progress made).

    To end on a good note, the sound and atmospherics of the map are very good.

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  • replied
    Screens and video look great, however for some reason this thing runs, or to say more exactly, crawls bad on my PC. Not sure what is the reason, but in the menu FPS is somwhere below 10 fps, the game itself is a frame per second. Changing resolution and doing some tweaks in UDKEngine.ini did not help

    System is Q6600, 8GB RAM, 8800GTX (257.21) running Win 7 Ultimate. I haven't seen anything UE3 have this performance problem.

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  • replied
    Hey, I just saw this made news on Kotaku. Congrats! Get ready for some downloads.

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  • replied
    I've been following this since it was a mod for GoW, and I'm so glad you've brought it over to UDK. Such a logical choice and it's brought with it so many rewards. Can't wait to see this finished.

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  • replied
    Originally posted by Max Power View Post
    I think it looks super cool, and I support you,

    BUT, Columbia Pictures might have something different to say. So get ready to rebuild those models and change the name.
    Think of this as just a really ambitious fan-art

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  • replied
    Downloaded and played a few times. Overall, it is really well done. Aside from what others have mentioned regarding the FOV and all that, you have something really good going on here.

    I would also like to reiterate MaxPower's point about using copyrighted properties within a game made with UDK. Using UDK, as far as I know, completely changes the way things work from if you were using Gears or UT3. It is no longer a mod, it is a (potentially) commercial release. That would require you to have the license to use the Terminator name and any characters/weapons/vehicles/sounds from those movies.

    It doesn't matter if you call it a mod or not, it is not a mod.

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  • replied
    I think it looks super cool, and I support you,

    BUT, Columbia Pictures might have something different to say. So get ready to rebuild those models and change the name.

    Leave a comment:

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