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Freeze-E Frosty's [Sidescroller]

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  • replied
    For Everything Freeze-E Frosty's related check out these links.



    Download:
    http://www.indiedb.com/games/freeze-e-frostys/downloads

    Follow us on:
    IndieDB: http://www.indiedb.com/games/freeze-e-frostys
    Twitter: http://twitter.com/FreezeEFrostys

    Leave a comment:


  • replied
    The wait is finally over!

    Head over to our indieDB page and get your hands on Freeze-E Frosty's!

    Will Frosty get through his first adventure? Why does he fight an Ice Cream T-Rex? How can Ice Cream characters talk? Play to find out!

    http://www.indiedb.com/games/freeze-e-frostys/downloads

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  • replied
    Looks good. I like the visual style, reminds me of N64. I'll have to check this one out. Hope you sort out the issue soon.

    -Polite

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  • replied
    Hey guys! We are officially done with the game! Unfortunatly, due to some cooking issues, we can't release the game yet. The last level of our game won't cook =/ As soon as we fix that issue though, we will put Frosty's up for download! It could be in the next couple of days! So stay tuned!

    Follow us on IndieDB! We will have all of our screenshots there:
    http://www.indiedb.com/games/freeze-e-frostys

    Check out our official trailer for the game!
    http://www.youtube.com/watch?v=EUeJRdJnsroE

    Leave a comment:


  • replied
    UPDATE!

    [SHOT]http://i69.photobucket.com/albums/i43/juanitudeV1/Freeze-E%20Frostys/Screenshot1-1.jpg[/SHOT]


    New shaders / New assets


    This is the direction we are going to be headed. The ice wall meshes will eventually be unique, so these you see are temporary.

    Hope you guys like the progress!

    Leave a comment:


  • replied
    Originally posted by Navy_Spitfire View Post
    Awesome style, but you really need to get rid of the Unreal HUD.
    I'am stuck between removing the HUD all together OR just keeping the health indicator with scaleform.

    I would remove it completely if I could change the material of the icecream part on the character depending on his health, but I don't know how to do that in UnrealScript. So we'll see.

    Thanks for the suggestion!

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  • replied
    Awesome style, but you really need to get rid of the Unreal HUD.

    Leave a comment:


  • replied
    Originally posted by Piranhi View Post
    Ohhh, love it. Great work regarding the artistic choices.
    Thanks, Piranhi

    We went through almost 2 months of pre-production. We have finally started to get into the nitty-gritty of the project =)

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  • replied
    Ohhh, love it. Great work regarding the artistic choices.

    Leave a comment:


  • replied
    UPDATES! =]

    We have set the style for the game. We are now creating the levels/in-game assets.

    I have uploaded a short video. Once we have more finalized meshes, we'll release a playable demo and longer videos.

    Enjoy the new content for now =]

    Leave a comment:


  • replied
    It looks very fun ! I can't wait to play it !

    Leave a comment:


  • replied
    Thanks Trevion!

    danimal': All the art you see is just placeholder for now. Were currently figuring out our color pallets and how the world is going to look. Were in our Pre-Production stage.

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  • replied
    Is the grey with limited color a purposeful theme or a product of WIP? Looks cool.

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  • replied
    I love it Juan!!! lol way to go

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  • replied
    Originally posted by gausswerks View Post
    I like how much you've committed to the definite old school platformer look/feel/theme. Good progress so far. Maybe edit your title (if possible) to let people know it's a side scroller? People love them, a good idea to let them know what they're about to look at right there in the thread title.
    Thanks for the advice! =]
    Edited it.

    Were currently working hard to produce a tutorial level.
    We should have some art to show and the demo in 2 or 3 weeks.

    Leave a comment:

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