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    #16
    Chris any chance of including a couple of melee functions as well for non-shooter games or mixed combat?
    Actually... If you keep the weapon unchecked it will default to melee with up to 3 melee animations.

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      #17
      Originally posted by Chris Newman View Post
      Actually... If you keep the weapon unchecked it will default to melee with up to 3 melee animations.
      Great news!

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        #18
        so excited! keep up great work!

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          #19
          wow! that's looking really great, and if you release it, I would definitely use it.
          however, if I may be so bold as to suggest, you might want to add a 'run when shot' option to the movement.

          EDIT
          I wonder if it would be possible to implement this into the udk base installation in order to compete with the cryengine 3 AI editor

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