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AI Factor (Portal like game project)

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    AI Factor (Portal like game project)

    Hello every1!
    I'm starting a new project in UDK since I had to stop working on the "NEW" Unreal 1,bcuz it's copyrighted by Epic.

    EDIT2: The game's name is "AI Factor" and I'm thinking of making achivements for the game like on STEAM or on XBOX360.

    My new project is a puzzle/adventure/action game like Portal from Valve.
    The story is:
    You are a test robot which failed to pass it's intelligence test and you are going to be melted( I don't know how to say this),destroyed because you are not capable of doing what your programmers wanted to do with you.

    So you start in a room where are several robots like you and somehow,you escape from a forcefield.
    Your primary objective is to escape from the factory.While your trying to make your way out of the factory,eventually,you arrive at a series of robot intelligence testing rooms or levels which will lead to a boss battle at the end of the game.

    Puzzle part of the game:
    -you will be given series of easy and challenging puzzles like,pushing a box through a maze to make your way out(you can't jump on the box).
    -minigames like in the Saw video game(watch this video if you don't know what I mean and go to 2:45 minutes http://www.youtube.com/watch?v=K64DkTPPdGs )

    Adventure part of the game:
    -all maps will include several traps which are easy or difficult to pass
    -you will have to obtain certain items to pass for ex a door

    Action part of the game:
    -you will face some enemies trying to stop you from escaping
    -It will include at least 3 boss battles

    Starting position(for now)
    [SHOT]http://i140.photobucket.com/albums/r22/s3thapl/UDK/Untitled.png[/SHOT]

    Damaged reactor with particle effect
    [SHOT]http://i140.photobucket.com/albums/r22/s3thapl/UDK/Untitled2.png[/SHOT]

    Robot in forcefield(lacks of imaginations XD)
    [SHOT]http://i140.photobucket.com/albums/r22/s3thapl/UDK/Untitled3.png[/SHOT]

    [SHOT]http://i140.photobucket.com/albums/r22/s3thapl/UDK/Untitled4.png[/SHOT]

    View of the room
    [SHOT]http://i140.photobucket.com/albums/r22/s3thapl/UDK/Untitled5.png[/SHOT]

    Another view
    [SHOT]http://i140.photobucket.com/albums/r22/s3thapl/UDK/Untitled6.png[/SHOT]

    Hallway outside of the first room
    [SHOT]http://i140.photobucket.com/albums/r22/s3thapl/UDK/Untitled7.png[/SHOT]

    Another hallway shot with fluorescent lights under each stair step
    [SHOT]http://i140.photobucket.com/albums/r22/s3thapl/UDK/Untitled8.png[/SHOT]


    My objective with this project is,to learn much things in UDK and of course,demonstrating to every1 that you can make a cool game using only the original assets and static mashes.

    So my map isn't even finished but I take this project seriously.
    Please tell me your opinions.Thank you



    EDIT: Please check this one out too:
    http://forums.epicgames.com/showthre...5#post27217565

    #2
    Yep UDK is the way to the way to go right now. So these are UDK assets or yours.
    You said
    demonstrating to every1 that you can make a cool game using only the original assets and static mashes.
    I wasn't sure if you meant theirs or yours. I don't know all of their assets so I'm definitely not sure.They have a lot of stuff. Even so it looks cool. I like the electricity particle and I like the feel of the level shots. As a player I would be kind of scared to go in some of the rooms because it looks like something bad is about to happen. I also like how you have your gameplay ideas panned out. Keeps me interested and lets me know it's not random. Keep at it and don't give up.
    I would like to see how it turns out.
    Here are some links to help out if you get a little lost.

    Hourences
    http://www.toltecstudios.com/theball/tutorialudk.htm

    and

    Duplicating matinee interpactor animation onto another interpactor
    (Examples: school of fish)
    http://www.youtube.com/watch?v=EDWPMWrfjiA

    UDK Tutorial 02/27/2010 Importing 3dsmax whole character to UDK Part 1
    http://www.youtube.com/watch?v=VcBvB_0woHU

    UDK Tutorial 02/27/2010 Importing 3dsmax whole character mesh and animation into UDK for matinee and animated sequences Part 2 http://www.youtube.com/watch?v=pcw6UPzr2WQ

    UDK Tutorial 02 27 2010 Importing 3dsmax whole character mesh and animation into UDK for matinee and animated sequences Part 3
    http://www.youtube.com/watch?v=-YbdYkLp_64

    UDK Tutorial 02 27 2010 Importing 3dsmax whole character mesh and animation into UDK for matinee and animated sequences Part 4
    http://www.youtube.com/watch?v=Pbp6s7eUaxw

    UDK Tutorial 02 27 2010 Importing 3dsmax whole character mesh and animation into UDK Part 5
    http://www.youtube.com/watch?v=Ii4uWkTJ2Ew

    UDK Tutorial 02 27 2010 Importing 3dsmax character mesh and animation into UDK for matinee and animated sequences Part 6
    http://www.youtube.com/watch?v=KrL4ZFVvDEM

    Comment


      #3
      Wow Thank you very much for the long reply
      And thanks for the links.
      I won't give up,I really want to work on this game
      In a certain way,I want to give it the old unreal's feel(scary corridors,wierd sounds etc) because I'm a fan of the old unreal :P
      I was thinking of a remake of the old unreal but I was forced to stop working on it because of the copyright of Epic,though I would love to see Unreal 1 using Unreal Engine 3.0
      I will keep updating this thread about the progress of the game
      Check back soon

      Comment

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