Announcement

Collapse
No announcement yet.

Terrain Material Test WIP

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #46
    Quick update, deep forest:

    [SHOT]http://www.willihammes.com/webtemp/ws_fst_screen_01.jpg[/SHOT]

    [SHOT]http://www.willihammes.com/webtemp/ws_fst_screen_04.jpg[/SHOT]

    Comment


      #47
      There was a level in the original Turok: Dinosaur Hunter that looked a bit like this (in concept, not actual graphics) brings back memories.

      Comment


        #48
        Originally posted by KazeoHin View Post
        There was a level in the original Turok: Dinosaur Hunter that looked a bit like this (in concept, not actual graphics) brings back memories.
        There was a level In the third Star Wars movie that also looked alot like this(endor)

        Also Myst(old adventure game) had them.

        Comment


          #49
          That's correct, the 'tree house village' idea comes up a lot.

          My original inspiration was indeed Myst, since then I have been doing numberious versions of tree house villages, just for fun and work.

          For example the jungle level of 'Sphinx and the Cursed Mummy' (PS2 Game) that I worked on in 2001 got one too, based in palm trees over a lake that is right on the edge to a massive waterfall.

          I will post some new pics later this week.

          Comment


            #50
            New Screenshots:

            [SHOT]http://www.willihammes.com/webtemp/wip_deep_forest_screen_01.jpg[/SHOT]

            [SHOT]http://www.willihammes.com/webtemp/wip_deep_forest_screen_02.jpg[/SHOT]

            [SHOT]http://www.willihammes.com/webtemp/wip_deep_forest_screen_03.jpg[/SHOT]

            Comment


              #51
              Awesome

              Comment


                #52
                could you post a indepth image of the mat with maybe value descriptions?

                Comment


                  #53
                  What material are you interested in? There are quite a few master and instances materials.

                  Comment


                    #54
                    Man, you should be re making myst with this kind of look.

                    **** fine job sir!

                    P.S. Myst is one of my old time favorites

                    Comment


                      #55
                      Originally posted by whammes View Post
                      What material are you interested in? There are quite a few master and instances materials.
                      well I would like to see the terrain mat plz

                      Comment


                        #56
                        looks a lot like that level from star wars battlefront. awesome work

                        Comment


                          #57
                          Thanks guys!

                          For everyone interested, here are four screenshots of the terrain material:

                          Terrain Material Overview:

                          [SHOT]http://www.willihammes.com/webtemp/ws_fst_udk_trn_mtl_overview_01.jpg[/SHOT]

                          Mask & Normal Passes (This is where the magic happens):

                          [SHOT]http://www.willihammes.com/webtemp/ws_fst_udk_trn_mtl_overview_02.jpg[/SHOT]

                          Diffuse Passes:

                          [SHOT]http://www.willihammes.com/webtemp/ws_fst_udk_trn_mtl_overview_03.jpg[/SHOT]

                          Specular Passes:

                          [SHOT]http://www.willihammes.com/webtemp/ws_fst_udk_trn_mtl_overview_04.jpg[/SHOT]

                          And one more screenshot:

                          [SHOT]http://www.willihammes.com/webtemp/ws_fst_udk_02.jpg[/SHOT]

                          Comment


                            #58
                            Originally posted by whammes View Post
                            Thanks guys!

                            For everyone interested, here are four screenshots of the terrain material:

                            Terrain Material Overview:

                            [SHOT]http://www.willihammes.com/webtemp/ws_fst_udk_trn_mtl_overview_01.jpg[/SHOT]

                            Mask & Normal Passes (This is where the magic happens):

                            [SHOT]http://www.willihammes.com/webtemp/ws_fst_udk_trn_mtl_overview_02.jpg[/SHOT]

                            Diffuse Passes:

                            [SHOT]http://www.willihammes.com/webtemp/ws_fst_udk_trn_mtl_overview_03.jpg[/SHOT]

                            Specular Passes:

                            [SHOT]http://www.willihammes.com/webtemp/ws_fst_udk_trn_mtl_overview_04.jpg[/SHOT]

                            And one more screenshot:

                            [SHOT]http://www.willihammes.com/webtemp/ws_fst_udk_02.jpg[/SHOT]
                            thnx man for releasing this...I see you used a mask to combine grass and rock how did you generate the mask?

                            Comment


                              #59
                              I only use the mask to blend different ground textures for the top part of the terrain.
                              Like different grass or small rock textures to get more variation on the ground.
                              I painted the mask texture in Photoshop, Red = Forest, Green = Lake Border Rocks, Blue = Deep Water Pepples.

                              The actual rock and grass blend is done using the World Normal Z, so it's procedural and give perfect detail with all the different normal maps blended together.

                              Comment


                                #60
                                well done.

                                Comment

                                Working...
                                X