Ah, finally I understand why you were able to create those nice shadows :0) The trees are not speed tree actors but static meshes. With all the lighting problems coming with speedtree using static actors sounds like a good choice.
But what about the animations (wind effects) have you managed to do that with static mesh trees? Of cource you can use a wind source and foliage layers but usually having the trees animating at the same rate as the grass is doesn't look very realistic.
But what about the animations (wind effects) have you managed to do that with static mesh trees? Of cource you can use a wind source and foliage layers but usually having the trees animating at the same rate as the grass is doesn't look very realistic.
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