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Terrain Material Test WIP

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    Terrain Material Test WIP

    Hi,

    I just wanted to share this image with you guys.
    A terrain material I have been working on since yesterday.
    It uses a variation of blending techniques; world normals, depth textures and one RGB mask image.

    It still needs to be cleaned up and optimized.

    So here it is:

    [shot]http://www.willihammes.com/webtemp/udk_terrain_material_test_01.jpg[/shot]
    [shot]http://www.willihammes.com/webtemp/udk_terrain_material_test_02.jpg[/shot]

    #2
    Wow nice man!!!!

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      #3
      Looks Great! Cant wait to see more

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        #4
        Really nice material, good work!

        Comment


          #5
          Thanks guys!

          Here is another shot, added some trees:

          [SHOT]http://www.willihammes.com/webtemp/udk_terrain_material_test_03.jpg[/SHOT]

          Comment


            #6
            Thats awesome Willy

            Comment


              #7
              That looks incredible. Theres also some atmospherics going on, what is that?

              Edit: Who is the idiot that is now running google? Google and Youtube just changed their layouts. I hate it, its ugly like an XP interface.

              Comment


                #8
                One more:
                [SHOT]http://www.willihammes.com/webtemp/udk_terrain_material_test_04.jpg[/SHOT]

                Comment


                  #9
                  Looking even better, what's your current Triangle count? And are these just UDK assets (apart from the tree's obviously)?

                  Comment


                    #10
                    The atmosphere is a HeightFog Actor and some balancing with the intensity/height and post effects.

                    Current triangle count is 12,716 + 104,363 instanced triangles. Each tree got around 1800 triangles.

                    All the assets are custom, including textures, post effects and materials.

                    Still have to add LODs to everything, but that's something for tomorrow.

                    Comment


                      #11
                      This looks awesome...all I can say is SHARE!!! I see some vignetting and a tiny bit of chromatic abberation too. Are you doing those in the post shader chain...the one that has the SSAO stuff in it?

                      You have to tell us your secrets Top notch, can't wait to see more.

                      Comment


                        #12
                        Wow, incredible, great work! I'd also love to see some more of what's happening behind the scenes

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                          #13
                          That looks... KICK ***!

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                            #14
                            Good stuff, making me want to get my *** into gear and learn this stuff again XD

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                              #15
                              Me like it alot.

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