Announcement

Collapse
No announcement yet.

My First Zbrush Model

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    My First Zbrush Model

    Hi all. I'm just beginning to learn zbrush so I thought I'd chronicle the experience here . So far I have my base mesh imported into Z (made in max) with proper smoothing groups, subtools, and 5 divisions. Here's a peek (ignore the white boots ):



    I would love some crits and advice for the zbrush workflow, the whole interface is quite foreign compared to what I'm used to.

    #2
    very nice, though I wouldnt really use zbrush for mesh modeling, unless its like part of cinematics, or somethin' like that... But other than that, its a nice try, especially since its like your FIRST try. LOl, I have zbrush on my computer, and I dont even know what im doing!

    Comment


      #3
      Originally posted by nvisiongameco View Post
      very nice, though I wouldnt really use zbrush for mesh modeling, unless its like part of cinematics, or somethin' like that... But other than that, its a nice try, especially since its like your FIRST try. LOl, I have zbrush on my computer, and I dont even know what im doing!
      Thanks, I'm not really using zbrush for mesh modeling, just detail sculpting and painting for normal, diffuse maps

      Comment


        #4
        I think it was done pretty much in Max. I think u should add more details in ZB such as detail on the armor or the shoe.

        However, i wish i could do a great work as you, im a ZB newbie too.

        Keep going!!! Waiting for your in game model

        Comment


          #5
          So many different workflows in zbrush...
          Your off too a great start..Dont start poly painting till your highres model is complete..When your happy with it then paint it up..

          Comment


            #6
            Here's an update:

            Comment


              #7
              Great work, Jamie.

              Comment


                #8
                NOw that is what i expected !!! Awesome !!!

                Comment


                  #9
                  Thanks for the kind words! Here is Day Two:



                  I have to admit, now that I've played with it a little bit, zbrush is pretty sweet!

                  Comment


                    #10
                    Pretty awesome there! the first shots remind me of the Paragon in GW:Nightfall

                    Comment


                      #11
                      yea Zbrush is awsome..Good too see your getting the hang of it..

                      Comment


                        #12
                        Here's an in-game update with some basic coloring:



                        I am having some weird stuff going on with the normal map however... parts of it seem to be inverted (just parts, not the entire thing... which seems really odd to me). For example, the scales around the waist appear to be concave rather than convex.

                        Comment


                          #13
                          How did you create the normal map? You might need to invert the green channel on it in photoshop.

                          Comment


                            #14
                            Zbrush and Max have render to texture options that can generate displacement maps and things.

                            When you export as .obj (which I assume you did since you used Zbrush), if you don't have the settings right it'll have a bunch of them flipped.

                            Comment


                              #15
                              Originally posted by nightFlarer View Post
                              How did you create the normal map? You might need to invert the green channel on it in photoshop.
                              Originally posted by UnspoiledWalnut View Post
                              Zbrush and Max have render to texture options that can generate displacement maps and things.

                              When you export as .obj (which I assume you did since you used Zbrush), if you don't have the settings right it'll have a bunch of them flipped.
                              I generated the normal map directly in zbrush. I tried inverting both the red & green channel which partially worked. I'll try just the green this time...
                              ...
                              ...
                              Woo hoo! That did the trick, I had flipped one too many channels . Thanks for the tip!

                              Comment

                              Working...
                              X