Hello to everyone!
I just started playing with UDK and this seems the community for me
.
I'm trying to do a remake of Deck16 in some of a commercial/shopping center.
I'll post here my progress but most of all my questions!
Here's a starter, i'm sorry for the choppy video, when I record it runs really bad.
http://www.youtube.com/watch?v=bIkl7168yYc
First question:
The glass breaking. As you can see I did some destructible glass but the problem is that the material is transparent and the glass is already fragmented and it's noticeable. Is there a way to replace a glass object that's not fragmented(a plane) with the destructible glass when the player shoot it? with a trigger or something? Maybe animate the opacity to full 0 of the good plane and the destructible glass to full 100 in split of a second?
Also in the video you can see that after I shoot it it changes the material opacity(i've used the default glassbroken material in udk, just changed it's diffuse). What the hell is that?
Second question:
How do I create an instance duplicate? For a light for example.
Can I duplicate an instance of a InterpActor with it's matinee animation?
Any feedback is very welcomed! Thanks!
I just started playing with UDK and this seems the community for me

I'm trying to do a remake of Deck16 in some of a commercial/shopping center.
I'll post here my progress but most of all my questions!
Here's a starter, i'm sorry for the choppy video, when I record it runs really bad.
http://www.youtube.com/watch?v=bIkl7168yYc
First question:
The glass breaking. As you can see I did some destructible glass but the problem is that the material is transparent and the glass is already fragmented and it's noticeable. Is there a way to replace a glass object that's not fragmented(a plane) with the destructible glass when the player shoot it? with a trigger or something? Maybe animate the opacity to full 0 of the good plane and the destructible glass to full 100 in split of a second?
Also in the video you can see that after I shoot it it changes the material opacity(i've used the default glassbroken material in udk, just changed it's diffuse). What the hell is that?
Second question:
How do I create an instance duplicate? For a light for example.
Can I duplicate an instance of a InterpActor with it's matinee animation?
Any feedback is very welcomed! Thanks!
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