As a milestone in developing an iterative pipeline between City Engine and UDK for my Unreal Oslo project I made a level using one of the amazing City Engin`s procedural example files, The Instance City.

The entire city model is based on a small number of premodeled buidings cleverly instanced using the powerfull CGI rulles.
Building assets provided by CASCADE ANIMATION

When exporting the model a Python script helped setting up T3D file that made importing and placement of an entire city with its tens of thousands of assets in UDK relatively fast.
More detailed description about the methods can be found here: http://www.procedural.com/cityengine...ance-city.html
and here:
http://www.procedural.com/industries...nt/unreal.html

An installer for this level can be downloaded here
Big thanks goes to Denny and Andreas.
Feedback and questions are apriciated

The entire city model is based on a small number of premodeled buidings cleverly instanced using the powerfull CGI rulles.
Building assets provided by CASCADE ANIMATION

When exporting the model a Python script helped setting up T3D file that made importing and placement of an entire city with its tens of thousands of assets in UDK relatively fast.
More detailed description about the methods can be found here: http://www.procedural.com/cityengine...ance-city.html
and here:
http://www.procedural.com/industries...nt/unreal.html

An installer for this level can be downloaded here
Big thanks goes to Denny and Andreas.
Feedback and questions are apriciated
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