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Faculty of Electronic Engineering, Nis, Serbia - Updated with video

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    Faculty of Electronic Engineering, Nis, Serbia - Updated with video

    Hi all,

    My name is Nikola Stojanovic and I work at Faculty of Electronics, Nis, Serbia . Our students made this model, special thz goes to student Miljan Sakovic who help us a lot, at first it was transfered into Quest 3D engine, Turtle rendering engine . If u r interested I could post some videos and pics later.

    [SHOT]http://img64.imageshack.us/img64/2295/52698747.jpg[/SHOT]

    [SHOT]http://img64.imageshack.us/img64/4471/19220703.jpg[/SHOT]

    [SHOT]http://img687.imageshack.us/img687/2249/95489608.jpg[/SHOT]

    [SHOT]http://img62.imageshack.us/img62/1411/64813425.jpg[/SHOT]

    Model is just exercise for a much bigger project that we are preparing.

    Mesh was made for Q3D engine and I just exported to Unreal engine.
    It is merged by the parts of the building like u see in the picture and have two UV channels.

    [SHOT]http://img687.imageshack.us/img687/2341/46040325.jpg[/SHOT]

    I suppose that because of that I have some problems with Lightmass because Unreal supports modular design and we made it merged.

    Problem is that when I try to increase indirect illumination to lighten up shadow areas, strange paterns start to show and become more and more noticeable.

    [SHOT]http://img687.imageshack.us/img687/982/13064972.jpg[/SHOT]

    [SHOT]http://img687.imageshack.us/img687/2889/69107020.jpg[/SHOT]

    I have tried to decrease static lightnning level scale hoping that I will shoot more photons, but every time I do that paterns become more visible.
    Also when I increase DifuseBoost, color bleed go wild.
    These are the settings that I have right now:

    [SHOT]http://img6.imageshack.us/img6/7527/44002502.jpg[/SHOT]


    I am expirienced in MRay and Turtle render, but I am stuck with Lightmass. Some discussion would be very helpfull

    Video update:
    http://www.youtube.com/watch?v=EBOC83pAwyk

    thz in advance
    Nikola

    #2
    Mr. Stojanovic, I have to say that is quite some remarkable work. I take you're also attemtping a possible progressive skydome with the map as well to simulate actual real time enviroment as well? The Quad area with the chairs had me do a double take on the realisim it has.

    Comment


      #3
      impressive.

      Comment


        #4
        amazing...
        good job

        Comment


          #5
          Have you tried bumping up the lightmap resolution?

          Comment


            #6
            very very impressive


            nice work

            Comment


              #7
              Hi all,

              Thz ppl. All lightmaps are 256, 512 and 1024 resolution. I think that there is no need to go beyond that. Model is made in Maya and exported via ActorX.

              Is it posible to replace Environment Color with HDR map, than I could use it for Indirect Illumination color to bake out lightmaps. It will be more realistic.
              In the first post last picture, there u have how big my scene is, it is ok with Unreal?

              Today Ill try to do Floor Reflection.



              [SHOT]http://img717.imageshack.us/img717/9176/14787809.jpg[/SHOT]

              [SHOT]http://img687.imageshack.us/img687/8823/43427573.jpg[/SHOT]

              greetings
              Nikola

              Comment


                #8
                Hello, my name is Vladimir Jaksic and i am in team with Nikola, doing the programming part.

                First to say big THANKS to Epic for UDK.
                We used several engines before for our projects, and this one is the most respectful.
                The price, the features, this forum ... excellent.

                I did the test packing of the University of Electronics and it works fine. Now I am learning UI stuff for main menu and ingame menus.
                Big thanks for community and all the people that make tutorials for UDK.

                Comment


                  #9
                  Can you tell us more about the big project your are preparing for?

                  Comment


                    #10
                    Good work guys, keep it up.

                    Comment


                      #11
                      If the offer is still opne, I would like to see some videos

                      Comment


                        #12
                        Nikola will upload a movie later today, and here is the latest picture with
                        reflection
                        [SHOT]http://img189.imageshack.us/img189/3345/rtreflection.jpg[/SHOT]


                        we are also solving fade out and blur of a reflection.

                        Comment


                          #13
                          Oh my god thats stunning, cant wait to see the video, well done guys good job

                          Comment


                            #14
                            very nice interior work!!!

                            Comment


                              #15
                              I cried..... The work is so stunning and realstic. It's like I was looking into the building and I mean Aw man I just can't describ what I'm feeling when I look at it.

                              Comment

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