Hi all,
after long years of other interest I finally returned to Unreal Engine. Last project I managed was my UT2k3 mod Global Warzone ... but thats just about my person and the past.
Our next project will be a game with rules and playstyle, like the good old table top HeroQuest
(maybe some of you can remember...perhaps the older ones, like me
)
For this I started with an old friend (modeller, animator) that project.
Some core features will be:
- fully integrated level editor (no UEd needed to creat new maps)
- fully dynamic created levels
- rule set from good old HeroQuest
- point & click, round based gameplay
- up to 5 people per network (1 Morcar + max. 4 Heroes)
- nice meshs, music and fight animations (something like battlechess
)
Finally I will present my current work process here...currently the map is made in UEd, but the mobs are spawned by code.
http://www.youtube.com/watch?v=f4Bo3Rpdqu4
Finishing the LevelManager using the LevelGeometry-Factory will be the next bigger step (including a side view on loading and saving data)
Some more Vids will follow
BlackHornet
after long years of other interest I finally returned to Unreal Engine. Last project I managed was my UT2k3 mod Global Warzone ... but thats just about my person and the past.
Our next project will be a game with rules and playstyle, like the good old table top HeroQuest

(maybe some of you can remember...perhaps the older ones, like me

For this I started with an old friend (modeller, animator) that project.
Some core features will be:
- fully integrated level editor (no UEd needed to creat new maps)
- fully dynamic created levels
- rule set from good old HeroQuest
- point & click, round based gameplay
- up to 5 people per network (1 Morcar + max. 4 Heroes)
- nice meshs, music and fight animations (something like battlechess

Finally I will present my current work process here...currently the map is made in UEd, but the mobs are spawned by code.
http://www.youtube.com/watch?v=f4Bo3Rpdqu4
Finishing the LevelManager using the LevelGeometry-Factory will be the next bigger step (including a side view on loading and saving data)
Some more Vids will follow

BlackHornet
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