Hey guys!
This thread is to keep track of my yet untitled platforming game. I came across a lot (a lot!) of problems in UnrealScript, as there is no proper documentation for it (I don't consider UDK.com documentation-ish enough) but thanks to the great help by Blaguuu I was able to solve many of them and here I am now.
Features:
-Quite complex 2.5D camera (you can notice it zoom in at the end of the vid, for example)
-Shooting actually works and it's done Metroid-style (6 directions)
-No dodging and higher double jump (wow, what a feature XD)
-I'm pretty sure there was something else but I can't quite remember
Still gotta work on a lot of stuff but at least you can see it shaping up. If all else fails, it will be a great UScript lesson.
Oh, the fracture-able rock model and map brush textures are mine
Link to vid:
http://www.youtube.com/watch?v=i0VlF2x2wxM
Comment!
This thread is to keep track of my yet untitled platforming game. I came across a lot (a lot!) of problems in UnrealScript, as there is no proper documentation for it (I don't consider UDK.com documentation-ish enough) but thanks to the great help by Blaguuu I was able to solve many of them and here I am now.
Features:
-Quite complex 2.5D camera (you can notice it zoom in at the end of the vid, for example)
-Shooting actually works and it's done Metroid-style (6 directions)
-No dodging and higher double jump (wow, what a feature XD)
-I'm pretty sure there was something else but I can't quite remember
Still gotta work on a lot of stuff but at least you can see it shaping up. If all else fails, it will be a great UScript lesson.
Oh, the fracture-able rock model and map brush textures are mine

Link to vid:
http://www.youtube.com/watch?v=i0VlF2x2wxM
Comment!
Comment