Solid Snake,
How are your controls set up? Are you using WASD for movement and mouse for firing or some other scheme. I'm messing with some schemes myself and most WASD for movement and mouse for aiming ones that I have done are clunky. ;-)
John
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Derelict 9 Prototype
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Solid Snake repliedI dont mean to at all be condescending or anything but you thought about sticking in a MiniMap yeh ?
Maybe some fog of war ?
Thumbs up though dude, great work, definitely one of the projects on the forums that really looks like its going somewhere.. I hope to keep refining the random level generator. I've come across a pretty big stumbling block at the moment, but I think I have a fix for it.
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McTavish repliedOriginally posted by Denny View PostThat looks really solid, snake.
I dont mean to at all be condescending or anything but you thought about sticking in a MiniMap yeh ? Maybe some fog of war ? Theres a tutorial on Mini-Map on the UDK official reference site and some Fog Of War discussion around the forums. Anyway Im sure you have thought of all this and are just busying yourself with other mechanics currently.
Thumbs up though dude, great work, definitely one of the projects on the forums that really looks like its going somewhere.
Regards, McT
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Solid Snake replied
Still working on the random level generator. This current iteration is much better than the previous version as it can also generate non box rooms. There are still some bugs I need to resolve however, but it is looking pretty good.
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Solid Snake repliedhttp://www.youtube.com/watch?v=U_H9l1PmiE0
Playing as the Preacher. The Preacher is able to bounce bullets and is 100% accurate.
Playing as the Gentleman. The Gentleman is able to pierce multiple enemies with a single shot.
Playing as the Mercenary. The Mercenary is able to shoot multiple times per single shot.
There is also Navy, Brigand and Thug that aren't shown here. Each class alter how the same weapon behaves, which hopefully is kind of a neat game mechanic as some weapon types will naturally be better for some classes than others, and can add to better team dynamics perhaps.
Basic game objective system is now done. Two objectives have been created, one being to destroy an energy core which I have done here, and the objective is to return back to the extraction zone.
Still more things to do with this prototype, but the list is becoming smaller. I still have to write Professions and Special Powers. After that we'll test it a lot on multiplayer and see if it is fun. If the core game mechanics are pretty fun, then we'll move into expanding the random map generator, add in new game objectives and so on.
So far, compared to the other game prototypes I've made so far, this one is promising.
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Solid Snake repliedVery cool :P
Procedural map generation is cool!
The main problem with procedural generation is that if it should make sense and have a largy varity of rules it can take a long time to generate. But when it works it really works.
I am still thinking about introversions subversion, the one where they have relseased the city generation movie. I am rambeling, i hope you will get the result you want out of your generation.
nicely done. very cool that you can generate maps on the fly with the unreal engine.
one minor point of small critique, are the tiled textures. but off course there are ways around it i guess, besides its still a prototype. a very promising one, i might want too add.
Wow this is turning out well....... Solid.............
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Tag@gears repliednicely done.
very cool that you can generate maps on the fly with the unreal engine.
one minor point of small critique, are the tiled textures.
but off course there are ways around it i guess, besides its still a prototype.
a very promising one, i might want too add.
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TheSpaceMan repliedcool, will be nice to see how you extend this.
The main problem with procedural generation is that if it should make sense and have a largy varity of rules it can take a long time to generate. But when it works it really works.
I am still thinking about introversions subversion, the one where they have relseased the city generation movie. I am rambeling, i hope you will get the result you want out of your generation.
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Lord Banshee repliedVery cool :P
I like the game-play style and the random maps... I can't wait to see more.
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Solid Snake repliedHow did you do that only floor gets detected under the cursor?
Are you using navmeshes or path nodes for bots..
I forgot oter questions from pure awesomeness
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