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My UDK Project

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    #16
    ya I'm not very good at texturing... if anyone knows of any good tutorials to help get me started texturing that would be greatly appreciated...

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      #17
      I've kind of got a SCAR in the works but modeling skills aren't quite up to par so it may be drastically worse than the pistol...update coming soon

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        #18
        Cool dont worry bout how it looks haha

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          #19
          hello again...i have an update which basically is just the SCAR ingame and I realized that when you push F8 ingame it kinda changes the render to like wireframe, unlit, etc...which is new to me ( and probably only me) that's what's happening in the start of the video...i may upload another video because i realized that video didn't really show off the weapon ... (which if I get farther in the project will prob get a poly/detail boost since the SCAR aswell as the Beretta are only 4000 poly)

          http://www.youtube.com/watch?v=dljzzrrOPtE

          I think the sCAR turned out alright for the first time modeling without tutorial it's not quite accurate and is lacking alot of details but w/e

          enjoy

          p.s. I feel that some of those render modes would make really cool games if it was always like that

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            #20
            Nice SCAR. I recognize alot of it from MW2, it looks quite similar, so good job there!

            And about the render mode games, Wireframe would be ok, but that green just makes me sick xD.

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              #21
              ya I don't think I would seriously make a game with those they're all kind of overwhelming :P

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                #22
                hey guys I've got a problem that I could use some help with...I've been trying to get thr ironsights working using this tutorial

                http://gamesmodding.com/call-of-duty...-sights-in-ut3

                but when I got it working ingame the part of my gun closest to me is being cut off ... does anybody know why this could be happening ...

                http://img693.imageshack.us/i/screenshot00001.png/

                http://img30.imageshack.us/i/screenshot00002l.png/

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                  #23
                  nevermind turns out my weapon had been scaled down or something and a simple Scale=5.0 fixed it

                  good thing i thought the gun looked thin and felt like beefing it up or i never wouldve fixed it

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                    #24
                    great haha good to see your progress in this

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                      #25
                      wow very nice

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                        #26
                        Hey just a quick question, can you clarify as to how you added that ingame, ike if you made that in 3dsmax, where the skeleteal meshes made in 3ds as well or in Unreal Editor, and what file format did you export the skeletal mesh in, .psk using ActorX?. Also, the script for the weapon, can you please show me that if you dont mind . I am trying ot learn how to add a weapon into UC myself.

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