What I did when I was learning the basics, was read as much of the game code that I was interested in modding as I could, as well as obtaining as many games using the engine as I could. I spent probably $100 in the super-cheap-games bins at some places, to obtain old unreal engine games... and I read their script code (**** you Deus Ex 2!!) .. you can almost always open up a .U file and read the code inside.
And if you ask me for help, I'm probably not going to tell you exactly how to do something, but I will help you find information that will help you. I spent two+ years working on game mods to get to the point i'm at, where I understand the language really well, although I don't have much experience at all in the UE3 source code, and there's a whole huge amount of it that I haven't even looked at yet, because it is a TON bigger than the prior engine's script code base.
And if you ask me for help, I'm probably not going to tell you exactly how to do something, but I will help you find information that will help you. I spent two+ years working on game mods to get to the point i'm at, where I understand the language really well, although I don't have much experience at all in the UE3 source code, and there's a whole huge amount of it that I haven't even looked at yet, because it is a TON bigger than the prior engine's script code base.
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