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share sources of your projects. for experience exchange

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  • share sources of your projects. for experience exchange

    Hello world)
    let's share sources of your projects. it's a good idea for experience exchange.

    people who make something really-unreal good games or game prototypes please share with community

    when i see presentation movies or tutorials or game prototype in YouTube then i wanna cry because i want to can to make something like it. and i don't know how. i read manuals, see tutorials, BUT!!! without examples i can not understand many things.

    please don't be a greedy, share with others.

    i wanna make RTS+RPG. and any rpg examples for me will be very useful.
    and some time ago, i thinking some like this: "hmm, i am a brainy man and i will create something just for interest just like hobby just for free and share it to every who need it."
    But i cannot study and learn UDK without examples. so i am staying in one place. it's bad(((

    thanks to every who gives something for others...

  • #2
    Hmm you see there is one big problem with this.

    We are making RPG, some weapons and one map are almost done, but I cannot share source of it. To speed up things I used textures from UT3, this is totally temporary just to test meshes and create meterials. We will work on our own textures later, making them now when we are trying to estimate polycount and details for meshes is pointless. Because those textures are not mine I cannot publish anything more but some pictures.

    Same situation will repeat with armor system, we probably use UT3 meshes to code it, then we create our own pieces when we know how to do it and what is requited. Making those meshes now when we do not have code yet is wasted time.

    Comment


    • #3
      ^^

      I think you have a good idea but you must know that much designers work on their personnal projects, and it is really difficult to know if someone who asks to share works is a nice person.
      But I think it could be interesting to work on a commun project.

      I believe you should tell us more details about you Your skills for example, your experience. Then you could speak about your project or idead, your difficulties and what do you know about how to make a level, a mod, a game.

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      • #4
        I dont know, i kind of find his post offensive when i read it, maybe its just the way he writes it.

        There is ALOT of example code already out there, for most things.

        If your expecting other people to just hand over there work for free, your mistaken, and its not greed (wow, your a special kind of special), or not caring for each other (how the f.. can you even say that ? pretty low, specially since its your first post).

        Its just business!.

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        • #5
          Sounds like he's just having trouble finding out how to get started. maybe he's young, or foreign and not completely understanding our language can make things a bit more difficult?
          _h20_ just look around forums a bit, not particularly Epic's forums, however. I think the custom content threads in UT3 and Gears are good though.
          try looking around www.polycount.com, www.game-artist.net, www.conceptart.org, www.gameartisans.org for inspirations and examples of people's work.

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          • #6
            Sources of what ? Meshes, code, materias ?

            Bah, when I have some source code that is usefull for someone I'm alwyas glad to share it with everyone.

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            • #7
              I think you can read and check several forums and communities about indie games, garage games...
              It is a good way to discover the domain, but you must check the source in order to know if it is the truth.

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              • #8
                There is no truth, only a flow of data.

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                • #9
                  I doubt you'll get anywhere with this idea, i've tried to push the same sort of thing in the UT2004/UT3 modding community but no joy, people won't share their code even if they learnt from other "open" mods.
                  Now with UDK you will get even less "open" content because nearly everyone is hoping to make money out of their game, you might find 1 or 2 people who will show you how to do things but they are damn rare

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                  • #10
                    I don't mind explaining concepts or how things work in broad strokes, but simply uploading code is sort of like giving fish away (teach a man to fish, give a man a fish ...).

                    I find it kind of insulting actually when people just demand source code. I mean people who know how to use Unreal Engine have put in weeks, months or years of experience in knowing how to do something with it. People in the real world become teachers, tutors or consultants and get paid for their knowledge ... yet it seems here in general most people who are new to Unreal Engine 3 (simply because of the UDK) just want everything for free and want it right now [and yet will want to make AAA commercial titles].

                    At the end of the day, I don't think it's greedy to retain the source code written by the developer (after all, said developer spent the time to write it, debug it and so forth). If the developer is willing to release the source code or write a tutorial for it then more power to him/her; but don't hold a grudge against those that don't.

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                    • #11
                      Video game is not the best business domain... If you want to make something in order to get money, I believe you have other ways ^^
                      You must work hardly and with passion if you want to finish your project, and probably get money...
                      No I think the best way to get many tips, it's to meet someone IRL. And just speaking about project, gameplay, optimization, software... because it is less boring, and we do not get losted in useless details about the project ><

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                      • #12
                        What? I didn't understand your post at all.

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                        • #13
                          first of all i apologies if the word "greed" has offended some people.
                          Originally posted by Eildalior View Post
                          ^^
                          But I think it could be interesting to work on a commun project.

                          I believe you should tell us more details about you Your skills for example, your experience. Then you could speak about your project or idead, your difficulties and what do you know about how to make a level, a mod, a game.
                          about me? its a joke? i am a newbie. i live in Russia. i know delphi and c++ a little.I have no skills yet in UDK, mods, 3d-modeling. i start to study about 3 day. not.. not that.. i am not sleeping, i can not sleeping and i sit all day and sawing video tutorials reading UDK tree and etc.
                          i want to learn and its only start a way.

                          and it will be very useful for me if somebody can takes me in to some rpg or rts project. may be it will be useful for someone i will work with))) but its dreams maybe..

                          Originally posted by Brexer View Post
                          I dont know, i kind of find his post offensive when i read it, maybe its just the way he writes it.
                          Its just business!.
                          i am russian and my english is not in the best level.
                          yes its only my way to speak. not offensive.
                          and i understand who works for money. but who has project just for them selfs and have worked prototypes maybe they can to share it. i dont ask to share for paid projects. and i dont ask to share design, models and etc. i ask to share few sources just to study scripting and engine and ability(or possibility) how to make some things.

                          Originally posted by Hitez View Post
                          Sounds like he's just having trouble finding out how to get started.
                          thanx, i will see it. You a little right. i am 26 years. i know how to start. but i dont know how i can erase all UT .ini delete all files that i will not use (in \src\ and UTgame\). its for start. i have many qestion. an i cannot find answers. answers is in examples))) do you think the same?

                          iniside great man)) scripting sources of how make...... to study or to learn... how will be right?

                          Eildalior ohh, if you can know hove many forums i read. my had will BOOMM))) in early future.

                          Originally posted by TheSpaceMan View Post
                          There is no truth, only a flow of data.
                          if i understand you right - man you wrong! if i make something it will be here. to make a game it is my dream from the child. how i remember when i was a child i sitting every evening with 3d max book and my P166 PC on wich 3d max 1.0 not worked...))

                          Originally posted by geodav View Post
                          I doubt you'll get anywhere with this idea, i've tried to push the same sort of thing in the UT2004/UT3 modding community but no joy, people won't share their code even if they learnt from other "open" mods.
                          Now with UDK you will get even less "open" content because nearly everyone is hoping to make money out of their game, you might find 1 or 2 people who will show you how to do things but they are damn rare
                          Yes i think like you. but i understand that i will not make money in my any games. because its a hobby and i am not a very super duper game studio) so because i want to make some open source.

                          Originally posted by Solid Snake View Post
                          I find it kind of insulting actually when people just demand source code.
                          i am not demand... i ask, because i didnt find anything in i-net.

                          if some one can share, please share.
                          if you want i will write my game concept, story and others. maybe it is stupid but it is non-commercial and i wan to create it.

                          if some can teach something - it will be most useful.

                          and i will ask my questions on forum. but i think that i will bother to all with my questions.

                          and how i says before. sources i need because its examples and i will learn when i will be sawing hove its made. i dont know how else i can explain what for i need sources.

                          and i think that scripting sources examples needs many many many many people who starts to use UDK and finding examples or prototypes for them ideas.

                          and you says that you can advice. hm, its good. but i think so many people dont want to help and i think many my questions will be without answers.

                          Also, i create my question thread. if you can help or advice, please come there
                          http://forums.epicgames.com/showthread.php?t=712396

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                          • #14
                            h2o , I think we can ask at somebody what is his profil.
                            It is not a shame to be a noobie, and I think it is interesting to know how is your level, how is my level, how is the level of someone. Because it is essential to give the proper first advice I think you understand that.
                            I will check on the internet if I found good forums, becausse I know some French forum more about WIP...

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                            • #15
                              I must agree about there is not much programming in US over internet or how to do some things. I can read reerence file but that give me only names with comments and no idea how they can be used or what they exactly do.

                              I probably never share meshes (I'm bad graphic ;p), but code... sure. No reason to keep people to invent wheel all the time.

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