
DataLink is a module for UDK which allows you to save and load data outside of UDK. There are two parts to the module.
Part A is a C++ layer which is responsible for the actual saving and loading data. It receives commands sent by UDK via TCP and sends requested data back.
Part B is an Unrealscript layer which developers will use to save and load data. It receives data and sends commands to the C++ layer.
Three formats are planned at this stage, which are configuration files, xml files and binary files. With the binary format, the developer is allowed to develop their own format for their game.
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