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Zombie Project done in Kismet only

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    #31
    Originally posted by Neoptolemus View Post
    Thanks Seujose. Will enjoy going through your Kismet (though will need some help with the translation!).
    Don't worry about it. English version will be available in 15 days or less

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      #32
      Can't wait for the English version. This looks impressive.

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        #33
        Any update on the English translation? Looking forward to seeing how this was done

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          #34
          Originally posted by Dits View Post
          Any update on the English translation? Looking forward to seeing how this was done
          Sorry, dude.
          it's taking longer than I wanted. but I haven't forgotten this thread
          if someone want to take a look, some parts of the Portuguese version here

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            #35
            Hey man, that is a pretty awesome game, how long did it took to complete the background scripting for gaming, and was kismet like a final game render engine to play?

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              #36
              I have been a little hesitant on making something like this using just kismet, but after seen this my doubts are over.
              Repeating the ConfirmedExpert question: How long did it take?

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                #37
                Originally posted by ConfirmedExpert View Post
                Hey man, that is a pretty awesome game, how long did it took to complete the background scripting for gaming, and was kismet like a final game render engine to play?
                Thanks
                Well, is just a prototype. I didn't a real job on preparation, level blocking and stuff
                I just did.
                In the way, I added some cool stuff.
                That's it

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                  #38
                  Originally posted by evilcleric View Post
                  I have been a little hesitant on making something like this using just kismet, but after seen this my doubts are over.
                  Repeating the ConfirmedExpert question: How long did it take?
                  about 3 weeks =]
                  But, remember: is just a prototype.
                  is something fast and easy to set.
                  but, as a final, real, commercial game, no way!
                  I have serious problems with zombies ai, for example.
                  I have other important game mechanics issues. Some don't go well as expected.
                  Keep in mind: it's just for quick prototyping

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                    #39
                    I am really impressed! I just started again in kismet udk and my goal is to create a game that allows the player to build a city and earn gold to expand his or her city! I know little about kismet and i can do a few things (i'm not new to it) but my question is.

                    How did you learn about all the kismet functions and what they do? Did you watch a tutorial, a website with information or something else?
                    Can you also link me to your information source?

                    Thanks allot and i hope to see more!

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                      #40
                      Originally posted by STRIMIX View Post
                      I am really impressed! I just started again in kismet udk and my goal is to create a game that allows the player to build a city and earn gold to expand his or her city! I know little about kismet and i can do a few things (i'm not new to it) but my question is.

                      How did you learn about all the kismet functions and what they do? Did you watch a tutorial, a website with information or something else?
                      Can you also link me to your information source?

                      Thanks allot and i hope to see more!
                      Thanks, man =]
                      Yep, sure.
                      http://eat3d.com/udk_mobile (This one is really great. You know, it's Hourences)
                      http://eat3d.com/kismet2 (Rusty Sempsrott, very good too)
                      -------------------------------------
                      People loved the explosions. This training is the best particle system tutorial that I saw http://www.thegnomonworkshop.com/sto...s#.Uves-vldXQA
                      -------------------------------------
                      They are worth every penny. Good luck!

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                        #41
                        Thanks for the quick reply! I will take a look into Rusty Sempsrott.

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                          #42
                          Originally posted by Sahkan View Post
                          This is awesome man ! can you upload the content ( assets ) so we will be able to test it see exactly what is going on ?
                          Thanks, dude.
                          Sorry. I can't.
                          Although most models are free, I can't redistribute them.
                          I created the prototype using:
                          Models from blendswap like this http://www.blendswap.com/blends/view/47984 by turnpike101
                          Models from TurboSquid - http://www.turbosquid.com/
                          Models and animations from mixamo - http://www.mixamo.com/
                          Models from Postapocalyptic ZOMBIE Town by uran35 http://u3d.as/content/uran35/postapo...ombie-town/45y

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                            #43
                            Hi seujose...

                            great work!!
                            The download link is dead, can you maybe give me a new link? I would love to see how this was done in Kismet...

                            Thanks

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                              #44
                              Originally posted by rinoh View Post
                              Hi seujose...

                              great work!!
                              The download link is dead, can you maybe give me a new link? I would love to see how this was done in Kismet...

                              Thanks
                              Thanks, dude.
                              Yep: http://www.indiedb.com/games/project...ject-apocalipz

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                                #45
                                Hey man. Did you do the mapping for this?


                                Sent from my iPhone using Tapatalk

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