Hi ! Again... Thanks TKBS ! I have another problem. I want export fbx animation to Maya 2014 but can't see bones because they are in one place (look on image) :c Please help !

- in the pawn calss simulated function Tick(float DeltaTime) { local vector CURRENTLOCATION; super.Tick(DeltaTime); CURRENTLOCATION= Location; SetLocation( CURRENTLOCATIONLocation); } - then activate your stuff - use a -log
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