@Chip98
I don't know why your skeleton freaks out like that. The kit does not modify any bones by code and the AnimTree does not have any modifiers either. Maybe you need to remove the scale for the mesh in AdvKitPawn's defaultproperites, but I don't think that is the problem.
@Doctor14
Sorry I haven't used physics that way, so I cannot guess what could be wrong. A hint might be found a few posts up, where McTune posted code for ragdoll physics.
greetings
FTC
I don't know why your skeleton freaks out like that. The kit does not modify any bones by code and the AnimTree does not have any modifiers either. Maybe you need to remove the scale for the mesh in AdvKitPawn's defaultproperites, but I don't think that is the problem.
@Doctor14
Sorry I haven't used physics that way, so I cannot guess what could be wrong. A hint might be found a few posts up, where McTune posted code for ragdoll physics.
greetings
FTC
Comment