Thanks, makes sense!
For a test run I renamed my origin bone to root, and left the animtree/animset lines unchanged; obviously the anims don't match my skeleton, but the motion of the root itself gets picked up, so I am still able to move my dude around normally until I get some custom anims done.
For a test run I renamed my origin bone to root, and left the animtree/animset lines unchanged; obviously the anims don't match my skeleton, but the motion of the root itself gets picked up, so I am still able to move my dude around normally until I get some custom anims done.
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