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The Desert(real-time environment with no Diffuse Maps Technology)

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    The Desert(real-time environment with no Diffuse Maps Technology)

    What's up fellow UDK users!

    It's my pleasure to share with you a project I've been working on for a little while:

    [shot]http://artisaverb.info/Desert/Web/Temple_Facade.jpg[/shot]

    WATCH THE VIDEO:



    Please make sure to watch through the whole video because that's where the whole project is. All the following images are merely a bunch of working materials.
    Thank you very much


    If youtube is not working for you feel free to check it out on Vimeo:
    https://vimeo.com/43720484

    Now, I won't be posting much screenshots for now because this work is not about static images at all and I really want everyone to check the video out.

    It's a real-time environment that does not use any dedicated RGB diffuse textures. I thought there was an opportunity for us to improve the way we make our games technically, production-wise and maybe even visually to an extent so with this personal project I really pushed the idea of "procedural" materials. As much as I was working hard making a visual work of art I also pushed it to make a technological statement that says "we could do well without diffuse maps".

    Now I've composed a whole paper that describes the technology, the concept and the reasoning behind it: both technical and artistic. Please feel free to get it RIGHT HERE and if you have ideas on the subject I'll be more than happy to discuss them.) I really want to try and figure out why this technology could or couldn't be implemented on a full scale game and your input would be invaluable.
    Now for those of you who ain't gonna read the paper I thought I'd post a couple images from it here to give you the gist of it:

    [shot]http://artisaverb.info/Desert/Web/Separation.jpg[/shot]
    [shot]http://artisaverb.info/Desert/Web/Memory_Damage.jpg[/shot]
    [shot]http://artisaverb.info/Desert/Web/Memory_Multitude.jpg[/shot]
    [shot]http://artisaverb.info/Desert/Web/Coloring_Examples.jpg[/shot]
    [shot]http://artisaverb.info/Desert/Web/ProceduralDamage.jpg[/shot]
    [shot]http://artisaverb.info/Desert/Web/GM_Variety.jpg[/shot]

    #2
    Some sculpts, or Normal Map renders to be precise:

    [shot]http://artisaverb.info/Desert/RidersPres.jpg[/shot]
    [shot]http://artisaverb.info/Desert/DevatasPres.jpg[/shot]
    [shot]http://artisaverb.info/Desert/FacePres.jpg[/shot]


    [shot]http://artisaverb.info/Desert/MinorDetailPres.jpg[/shot]
    [shot]http://artisaverb.info/Desert/PatternsPres.jpg[/shot]
    yay goats!
    [shot]http://artisaverb.info/Desert/CarriagesPres.jpg[/shot]

    Comment


      #3
      [shot]http://artisaverb.info/Desert/ColumnsPres.jpg[/shot]
      [shot]http://artisaverb.info/Desert/HorsesPres.jpg[/shot]
      [shot]http://artisaverb.info/Desert/GeesePres.jpg[/shot]
      [shot]http://artisaverb.info/Desert/DinoPres.jpg[/shot]
      [shot]http://artisaverb.info/Desert/CalendarPres.jpg[/shot]

      Sorry had to break it down into so many posts, but you can post more then 9 images per post.

      [shot]http://artisaverb.info/Desert/XochipiliPres.jpg[/shot]
      [shot]http://artisaverb.info/Desert/CenterDuderPres.jpg[/shot]
      [shot]http://artisaverb.info/Desert/CenterPiecePres.jpg[/shot]
      [shot]http://artisaverb.info/Desert/Ocelot.jpg[/shot]

      Comment


        #4
        [shot]http://artisaverb.info/Desert/Chucky.jpg[/shot]

        Yeah my stuff rarely comes without reading material:P

        [shot]http://artisaverb.info/Desert/Web/BookIntro.jpg[/shot]
        [shot]http://artisaverb.info/Desert/Web/BookHints&Map.jpg[/shot]

        And the crappiest part that I'm actually most proud of Now I know I suck at concept art, but anyway:

        [shot]http://artisaverb.info/Desert/Storyboard.jpg[/shot]
        [shot]http://artisaverb.info/Desert/StepsStudy.jpg[/shot]
        [shot]http://artisaverb.info/Desert/Entrance.jpg[/shot]
        [shot]http://artisaverb.info/Desert/EntranceStudy.jpg[/shot]
        [shot]http://artisaverb.info/Desert/DoorStudy.jpg[/shot]

        Comment


          #5
          [shot]http://artisaverb.info/Desert/PoolStudy.jpg[/shot]
          [shot]http://artisaverb.info/Desert/BridgeStudy.jpg[/shot]
          [shot]http://artisaverb.info/Desert/PyramidsStudy.jpg[/shot]

          Once again I don't post much stills because that's not what this project was about and hopefully all this production materials will convince you to check out the video(in HD with sound On).

          Now if you're interested in all of the shader trickery and technical details that are aplenty in this environment, or concepting and ideation of a project of such scale feel free to check out my making of videos.

          It's a bit on the long side, but hopefully you'll get compensated with interesting info for your time.

          "Making Of" Videos:

          Technical:
          http://www.youtube.com/watch?v=JxFwfZMBxT8

          Conceptual:
          http://www.youtube.com/watch?v=Kl5ocYJyLcY


          Thank you for your attention! I hope you like it.

          Comment


            #6
            Highly recommended!

            This is very fresh and fantastic art design + the modelling concepts + the video! One of the 'ultimate' rich projects here (like this one), and like the inspiration photos at post #4. Impressive stuffs man!

            Comment


              #7
              One of the best UDK scenes I had ever seen. Just awesome!!!

              Comment


                #8
                I'm intrigued by this concept. Amazing stuff!!

                Comment


                  #9
                  Fantastic Work man. I found it an incredibly interesting read as it illuminated a subject that I have always wondered about. I myself often neglect to use a diffuse texture when creating a material that is only a single colour. However, gradient mapping is something I have not tried, and sounds very useful.

                  Comment


                    #10
                    I agree. Really interesting work! Also posting so I can come back and read your technique page in a while.

                    Comment


                      #11
                      Outstanding work, and thanks for sharing the making-of information!

                      Comment


                        #12
                        Very creative and different! Keep it up.

                        Comment


                          #13
                          Pretty amazing work!! grats!!!

                          Comment


                            #14
                            really interesting subject and really well explained, you have a really good point here and the fact that you took your time to write it down and explain it to anyone makes you a legend :P
                            i'm a big supporter of this way of thinking out of the schemes, going procedural and developing new ways to get better result and not just using higher res textures. kudos to you for this great idea!

                            Comment


                              #15
                              Wow, you guys are all so awesome, I'm sorry I haven't checked this thread for a few days - been busy with something for you.

                              You are too kind, Tux Android. Thank you.
                              Btw there are no photos in there. If you are referring to Diary Pages - I threw them together in photoshop. You can tell I did this by the grammar mistakes

                              Huge thanks, DoomTobi!

                              I'm glad you are MOTHERJAVA. Feel free to try it out for yourself with what's at the end of this post and also thank you

                              Huge thanks, Cuplacakes! It is, it is very useful indeed. Feel free to try it out!

                              Thanks, joshua.fontany. I hope you'll find it useful.

                              Blizzard_Edge, you're very welcome! I'm glad you like it.

                              Thank you, TheAgent. I'll try!

                              Much appreciated, AlejoS

                              box-0, thank you very much, friend. It's my pleasure to find someone who thinks that way. I do believe that art should be about art and not the tedium of putting every little meaningless detail in, and hopefully someday will have fitting tools for that at our disposal.

                              And finally, there one thing I wanted to share with you guys...but I can't seem to remember what it is....
                              ...oh yeah, THE MATERIALS!
                              Click the image to grab them!


                              There are all kinds of "procedural" materials for you to check out as well as a couple of example textures and meshes. Also there's a .PSD that makes for very smooth gradient map production as it allows you to preview your gradient mapping, normal, specular, damage and diffuse pattern influence right in photoshop! It's like you're painting your gradient map directly in UDK and can immediately see the end result! I've made a little video that will hopefully make things more visual for you:



                              I hope this will help you guys to do your stuff faster, prettier and more efficient! Though it does take a little getting used to, I can't wait so see what great stuff you awesome people will come up with. Arrrgh

                              Oh, and just in case, if there's something wrong or I forgot to plug something somewhere - report it here and I'll get it fixed.

                              Have fun!

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