IMShooter has just been updated to version 1.1 on the App Store.
http://itunes.apple.com/WebObjects/M...e?id=508536141
IMShooter is a fun little one man UDK project I did over the last few months. I originally released IMShooter in March, but I felt like it was so bug-ridden it was nearly unplayable. Back then, the game was based only on Kismet, without a single line of code, and all the limitations that came with that really made the game suck.
So 2 months ago I started learning UnrealScript. As of version 1.1 IMShooter is no longer using Kismet at all - the entire game is being driven by UnrealScript which allowed me to develop the game in the way I had originally intended.
It still only has a fracture of all the features I had in mind when I started this project but I will continue to improve the game in my spare time.
Why am I charging for this? Well I'm only working part time at a law firm right now, money is tight and although I don't want to get rich off of this, it would be nice to at least cover some of the cost that the Apple Developer and UDK license cost me. I intend to give back to the community though. I'm planning to release the entire UnrealScript source code of this project once I've gotten around to make it more readable and commented stuff out properly. Right now, feel free to ask how I did certain things, I'll post the relevant code pieces in here.
IMShooter is intended to be a portfolio piece. I'd describe myself as a 2D/3D (technical) artist. However my portfolio isn't up to date because I spent the last 4 years studying law and I'm having a hard time catching up to land a paid job. Right now, even getting an interview feels like a monumental success. If you happen to have a paid job for me that does not require relocation (several personal reasons for that unfortunately) feel free to send me a message.
I'd really like to hear what features you would like to see in this game.
Some promo codes:
M966439NX9NE
HJJ7MEYH4FHH
4HWL9JK33RLP
RTF4RMM3HJEE
A9M4W63XWRHR
Edit:
I almost forgot, when I was starting to learn UnrealScript I got myself a copy of Rachel Cordone's book ( http://www.packtpub.com/unreal-devel...ers-guide/book ) and I gotta say I would not have picked the language up that quickly without it. I'm a terrible programmer but she has a great way of showing and explaining things so even I would get it.
http://itunes.apple.com/WebObjects/M...e?id=508536141
IMShooter is a fun little one man UDK project I did over the last few months. I originally released IMShooter in March, but I felt like it was so bug-ridden it was nearly unplayable. Back then, the game was based only on Kismet, without a single line of code, and all the limitations that came with that really made the game suck.
So 2 months ago I started learning UnrealScript. As of version 1.1 IMShooter is no longer using Kismet at all - the entire game is being driven by UnrealScript which allowed me to develop the game in the way I had originally intended.
It still only has a fracture of all the features I had in mind when I started this project but I will continue to improve the game in my spare time.
Why am I charging for this? Well I'm only working part time at a law firm right now, money is tight and although I don't want to get rich off of this, it would be nice to at least cover some of the cost that the Apple Developer and UDK license cost me. I intend to give back to the community though. I'm planning to release the entire UnrealScript source code of this project once I've gotten around to make it more readable and commented stuff out properly. Right now, feel free to ask how I did certain things, I'll post the relevant code pieces in here.
IMShooter is intended to be a portfolio piece. I'd describe myself as a 2D/3D (technical) artist. However my portfolio isn't up to date because I spent the last 4 years studying law and I'm having a hard time catching up to land a paid job. Right now, even getting an interview feels like a monumental success. If you happen to have a paid job for me that does not require relocation (several personal reasons for that unfortunately) feel free to send me a message.
I'd really like to hear what features you would like to see in this game.
Some promo codes:
M966439NX9NE
HJJ7MEYH4FHH
4HWL9JK33RLP
RTF4RMM3HJEE
A9M4W63XWRHR
Edit:
I almost forgot, when I was starting to learn UnrealScript I got myself a copy of Rachel Cordone's book ( http://www.packtpub.com/unreal-devel...ers-guide/book ) and I gotta say I would not have picked the language up that quickly without it. I'm a terrible programmer but she has a great way of showing and explaining things so even I would get it.
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