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True First Person Demo 2012-04-18

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  • #61
    then you probably installed it wrong since if your using an tfpWeapon sub class(tfpweap_linkgun etc) it should work

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    • #62
      K thanks. What are the key bindings for sprint, iron sight etc?

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      • #63
        sprint = left shift ,iron sight = right click

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        • #64
          Ok, updated code base to March 2012.
          Replication works, just working on syncing server/client animations and random elements.
          Shots will fly off to the left, clients weapon will be pointing right.
          Expected as much, already had ideas on how to compensate which I am working on now.

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          • #65

            • Runs on March 2012 version of UDK.
            • Fixed replication issues.
            • Fixed swimming animations.
            • Fixed being in vehicle.
            • Added support for Seeing Machines FaceAPI.

            The video above is a dedicated server with some bots and one client connected running on the same machine.
            Needs clean up and more comments, but getting there.

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            • #66
              Beautiful! and it appears that you tweaked their animations quite a bit, not just the camera! (or is it just the camera?)

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              • #67
                Animation updates & tweaks, yes.
                Camera changes, no, aside from FaceAPI support.
                Been cleaning up and fixing annoyances, like with sprinting:

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                • #68
                  hmm. I installed it as directed by the readme, but when I run UDK Game, none of your changes seem to be in place. I am on the march udk.

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                  • #69
                    Need to make sure you run one of the included game types - like tfpGame.
                    Otherwise it does not use the correct Pawn or Player Controller.

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                    • #70
                      From what I can see with your video, you use a skeletal control to slightly raise the arm up to simulated sprinting?

                      I'm also implementing a sprinting mechanic and I'd like to know is it better to animate the sprinting or use a skeletal control (If that's what you did)?

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                      • #71
                        The skeletal controller is 'good enough', but it would be better to animate it to get the exact look you want.
                        That is the case with most of the added skeletal controllers in the TFP demo - good enough for it.

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                        • #72
                          New version up: 2012-04-18, based on UDK-2012-03.
                          • Full replication.
                          • FaceAPI support.
                          • Bug fixes.
                          • Stuff.


                          Might create a newer video later.
                          Any problems, questions, feel free to post.

                          Have a good one.

                          -Kris

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                          • #73
                            looks really nice i just gave it a try but whatever i Play an TopHalfAnimation or FullBodyAnimation and try to move backwards,right or left this happends



                            The body rotates way too much when it really shouldnt

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                            • #74
                              This using the TFP anim tree?

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                              • #75
                                yeah it is

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