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UnWheel2 Demo

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    #16
    TheAgent, Do you regularly play racing type games? I don't, so I really have nothing to compare UnWheel2's vehicles with.

    However, check your speed to see if you are really sliding too much, or just going too fast;P I have never like a vehicle that had no middle ground, you were either gripping the road, or crashed. I wanted a little middle ground. But we really do want feed back from users, THAT is the point of the demo.

    Steven

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      #17
      that's why I love it. It is just the demo and look soooo... good.
      Great work!!

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        #18
        Originally posted by UnWheelModeller View Post
        TheAgent, Do you regularly play racing type games? I don't, so I really have nothing to compare UnWheel2's vehicles with.
        i do play racing games quite a lot, probably tried them all lol.
        the vehicles in uw2 (to me) handle very satisfactory considering the physics involved.
        the demo doesnt really do it justice, all the cars handle differently.
        we/I chose the 2 cars in the demo because they are at opposite ends of the scale.
        Formula grips and accelerates well, as it should, and WildFish slides around pretty much like an old american muscle car should.

        Dn2 is right about the collision, it was sorted out but somewhere along the line with the svn it got messed up.
        will definately change that thanks Dn2

        anyone tried the multiplayer yet?

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          #19
          This work is 100% to sell. Very great job! It's Amazing!

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