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UDK Environment Effects: The Lighthouse [Finished at last :D]

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  • UDK Environment Effects: The Lighthouse [Finished at last :D]

    Here is my last personal project, a small rocky island with a Lighthouse on the top.

    [SHOT]https://lh6.googleusercontent.com/_FIwkRjgQ8DQ/TY-2_UVRXFI/AAAAAAAABE0/i7VhvyZvY3o/s1280/ScreenShot00016.jpg[/SHOT]

    [SHOT]https://lh6.googleusercontent.com/_FIwkRjgQ8DQ/TY-23KCWMsI/AAAAAAAABFg/P2RpbVpNPlo/s1280/ScreenShot00007.jpg[/SHOT]

    [SHOT]https://lh5.googleusercontent.com/_FIwkRjgQ8DQ/TY-2_h47YpI/AAAAAAAABE4/rXhgXD_z_yI/s1280/ScreenShot00008.jpg[/SHOT]

    [SHOT]https://lh3.googleusercontent.com/_FIwkRjgQ8DQ/TY-3kPDPbXI/AAAAAAAABFI/Viy212VazMs/s1280/ScreenShot00017.jpg[/SHOT]

    [SHOT]https://lh3.googleusercontent.com/_FIwkRjgQ8DQ/TY-3n4xI0hI/AAAAAAAABFQ/p8FoWFue0Ig/s1280/ScreenShot00018.jpg[/SHOT]

    And a video!
    Vimeo Mirror

    More development info here


    I made the whole scene except the crab. I also made all the postprocessing from scratch with hlsl.
    • Cross Processing
    • Bleach Bypass
    • Custom DOF
    • Custom SSAA
    • Lens Distortion with chromatic aberration
    • Custom tonemapper with controlled eye adaption


    I hope you like!

  • #2
    Very nice work here, everything looks great, the way the waves hit the beach, the lighting effects it all looks top notch. Great work i remember seeing an old video of this ages ago its good to see that its finished looks like a professional job.

    How did you go about modelling the island if you don't mind me asking? Was it sculpted in zbrush or something?

    Great work keep it up.

    Comment


    • #3
      Awesome work and it looks great!
      A few notes:
      - The sound volume of the waves varies alot, and the sound seems to indicate more stormy kind of waves than is shown.
      - The foam for the water as it hits the beach looks like two layers parallaxing over each others. Perhaps that could potentially be improved?
      - The video ends before the sound does.

      Minor things, so really great work

      Comment


      • #4
        Hehe, yeah, im a little bungler and lazy sometimes xD
        Thanks!

        Comment


        • #5
          Saw this on YouTube a couple days ago. Very nice work.

          Comment


          • #6
            Fantastic work! Can't wait for your next piece.

            Comment


            • #7
              awesome 10stars..!!

              Comment


              • #8
                awesome! been looking at it since it was WIP and it's great

                btw you could you elaborate a little on your SSAA implementation? I tried it but it doesn't look good, and it doesn't really get to process all edges

                Comment


                • #9
                  very nice

                  Comment


                  • #10
                    Originally posted by Coxy View Post
                    Very nice work here, everything looks great, the way the waves hit the beach, the lighting effects it all looks top notch. Great work i remember seeing an old video of this ages ago its good to see that its finished looks like a professional job.

                    How did you go about modelling the island if you don't mind me asking? Was it sculpted in zbrush or something?

                    Great work keep it up.
                    Thanks! Here is the info you are looking for

                    Comment


                    • #11
                      Originally posted by Chosker View Post
                      awesome! been looking at it since it was WIP and it's great

                      btw you could you elaborate a little on your SSAA implementation? I tried it but it doesn't look good, and it doesn't really get to process all edges
                      Thanks! Here is the method It looks pretty bad most of the time xD I have tried many methods, such as DLAA, NFAA and all of them stinks... Ill resume the hlsl work as soon as my 3rd oildfield remake art is done, at the end.

                      Comment


                      • #12
                        Just like real life.

                        Comment


                        • #13
                          oh thanks for the info about the SSAA.
                          looks good in object-vs-background edges but, just like mine, won't take into account edges that happen when 2 surfaces meet. in other games that use SSAA these edges are found using the scene normalmap texture (available in deferred rendering engines) to find differences in the normalmap. UDK won't give access to the scene normalmap texture so we can't detect these edges

                          Comment


                          • #14
                            Great work. Can you show us a wireframe plz?

                            Comment


                            • #15
                              I don't like the water. Water looks so artificially. But whole scene is OK.

                              Comment

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