Since the changes Epic made to the new UDK Frontend I always missed alot of the goodies in the old version specially when it comes to launching your application i different ways. So to make myself a happy camper I welded a small application together to make this happen again...
Features
- Auto updating map selector.
- Application updater.
- Choose the most common server options before launch
- Compile your game both with 64bit and 32bit support.
- Cook your game with 64bit and 32 bit support.
- Creates dynamic URIs for servers launch
- Executes users game class and gamemodes
- Executes users command line arguments
- Executes users console commands on launch
- Launch game, server and editor in 64-bit mode
- Launch game and editor in DirectX 11 mode
- Supports both PC and Mobile games.
- Use up to 8 local clients upon server start for debugging
- Works with both cooked and uncooked data
- And a lot more…
Current Version: 1.5 (2011-05-23 09:30 CET)
[shot]http://www.nightmare.nu/wp-content/gallery/udk-launch-pad/udklp_main.jpg[/shot]
More info and Downloads Here
Cheers!
Jontti
Features
- Auto updating map selector.
- Application updater.
- Choose the most common server options before launch
- Compile your game both with 64bit and 32bit support.
- Cook your game with 64bit and 32 bit support.
- Creates dynamic URIs for servers launch
- Executes users game class and gamemodes
- Executes users command line arguments
- Executes users console commands on launch
- Launch game, server and editor in 64-bit mode
- Launch game and editor in DirectX 11 mode
- Supports both PC and Mobile games.
- Use up to 8 local clients upon server start for debugging
- Works with both cooked and uncooked data
- And a lot more…
Current Version: 1.5 (2011-05-23 09:30 CET)
[shot]http://www.nightmare.nu/wp-content/gallery/udk-launch-pad/udklp_main.jpg[/shot]
More info and Downloads Here
Cheers!
Jontti
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