Announcement

Collapse
No announcement yet.

Angkor

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Angkor

    Hello,guys!This is our new MOD,we call it Angkor.In order to show our respect to Metal Slug,we remake the first stage of that great game.I hope you like it!Sorry for my poor English.Thanks.

    Download link:http://www.filefront.com/17460193/UDKInstall-Angkor.exe

    Here is some screenshots of our MOD:

    [SHOT]http://images57.fotki.com/v66/photos/2/1715222/9148509/2222-vi.jpg[/SHOT]

    [SHOT]http://images18.fotki.com/v60/photos/2/1715222/9148509/555-vi.jpg[/SHOT]

    [SHOT]http://waruja.blu.livefilestore.com/y1pzGuwrGmOce7B0aneMm6SQOgA4a0ISKYLgHwpsF7MrUsh-UfaRMvnFFPo6HkSNkOqU1-ZBJIEMt_9uAIJgyjh5riajOg8alvc/ScreenShot00018.jpg?psid=1[/SHOT]

    [SHOT]http://waruja.blu.livefilestore.com/y1ppqW7-PqUcP74C8VQQjSuANdnVuCVBnCXQ0vcrb0tKBw1o-OHxzoKz6YeI_JF0w5TLY3c0rcG3J-0R8Iu_StnevVjX1dBIyoJ/17.jpg?psid=1[/SHOT]

    [SHOT]http://images54.fotki.com/v543/photos/2/1715222/9148509/ScreenShot00016-vi.jpg[/SHOT]


    Refrence:
    [SHOT]http://waruja.blu.livefilestore.com/y1pb0fQj32fQzPyyY4QcSvhygYAYE7xZM-Uv91VwyGAq2i7EVaaeENNZ6gXXH8XG-bDf7kmguFZEM21ZQVM5-FLJLvu9NZ-kWjU/01-00.jpg?psid=1[/SHOT]

    #2
    I'd love to take a shot at this, but your download link is broken. may wanna fix that.

    Comment


      #3
      Thanks a lot.I've fixed it.I hope you like it!

      Comment


        #4
        ding yi xia

        Comment


          #5
          Thanks share

          Comment


            #6
            Neat, you NEED to go back and adjust collision, and add BlockingVolumes to restrict any movement not forward or backwards. Every little thing pushes the player off-center then you can no longer pick up items or advance anywhere.

            You could also add a distance radius to the activation of enemies. This will ensure they won't be attacking the player until they are on screen. As it is now, everything was shooting at my from several screens before I could see them, pretty much killing me before I had to chance to do anything.

            Comment


              #7
              Originally posted by Max Power View Post
              Neat, you NEED to go back and adjust collision, and add BlockingVolumes to restrict any movement not forward or backwards. Every little thing pushes the player off-center then you can no longer pick up items or advance anywhere.

              You could also add a distance radius to the activation of enemies. This will ensure they won't be attacking the player until they are on screen. As it is now, everything was shooting at my from several screens before I could see them, pretty much killing me before I had to chance to do anything.
              Thanks,Max!Thanks for your good suggesttions.I'll fix it.

              Comment


                #8
                This seems right up my alley.

                Await feedback!

                Comment


                  #9
                  Metal slug is one of the best series of all time and your level recreations are wonderful. It makes me wish you had changed the items and player character as well though.

                  Comment


                    #10
                    Originally posted by mordentral View Post
                    Metal slug is one of the best series of all time and your level recreations are wonderful. It makes me wish you had changed the items and player character as well though.
                    Thanks,buddy!I'm studying AimTree and Scripts.I'll make it better.

                    Comment


                      #11
                      First of all, very cool stuff!

                      The core is there, but you must work on the 2D-aspects of the gameplay. A absolutely agree with and strongly encourage taking Max Power's advice on adding collision and range trigger.

                      Personally, I don't see the Link Gun as the most fitting "deafult" weapon. If you want to use the UT standard weapons, I'd say the standard pistol or minigun would make more sense.

                      Also, just in case you want to make it more Metal Slug, the prisoners should spawn an item when you save them.

                      For extra variety in the gameplay, you could spawn an enemy or two equiped with only the melee-weapon, so they charge towards you instead of firing at you from a distance.

                      I would also disable the double-jump.

                      But once again, what you got is really cool and it's fun to play (when it doesn't "break"), but it could be so much better if you put more time into it, which I hope you will.

                      Comment


                        #12
                        Originally posted by Arcade View Post
                        First of all, very cool stuff!

                        The core is there, but you must work on the 2D-aspects of the gameplay. A absolutely agree with and strongly encourage taking Max Power's advice on adding collision and range trigger.

                        Personally, I don't see the Link Gun as the most fitting "deafult" weapon. If you want to use the UT standard weapons, I'd say the standard pistol or minigun would make more sense.

                        Also, just in case you want to make it more Metal Slug, the prisoners should spawn an item when you save them.

                        For extra variety in the gameplay, you could spawn an enemy or two equiped with only the melee-weapon, so they charge towards you instead of firing at you from a distance.

                        I would also disable the double-jump.

                        But once again, what you got is really cool and it's fun to play (when it doesn't "break"), but it could be so much better if you put more time into it, which I hope you will.
                        Thanks,man!Thank you for playing my mod!Your advice is appreciated.I'll make it better.Thanks indeed.

                        Comment


                          #13
                          We made 95% of the assets in Angkor.There are some pictures of WIP:

                          [SHOT]http://images12.fotki.com/v68/photos/2/1715222/9148509/10-vi.jpg[/SHOT]

                          [SHOT]http://images44.fotki.com/v1461/photos/2/1715222/9148509/16-vi.jpg[/SHOT]

                          [SHOT]http://images35.fotki.com/v1168/photos/2/1715222/9148509/7-vi.jpg[/SHOT]

                          [SHOT]http://images57.fotki.com/v66/photos/2/1715222/9148509/15-vi.jpg[/SHOT]

                          Comment


                            #14
                            Cool stuff! Especially the meshes and the materials. The lighting seems a bit flat in my opinion.

                            Comment


                              #15
                              oh shoot. the file got removed when I came back to try and download it. gah, i get the feeling I'm not allowed to try this. D;

                              Comment

                              Working...
                              X