I know I'm necro bumping this thread, but I have a question.
I tested this dialogue system and after some tweaks, it is working as I want. It's a great system without touching that Scaleform (Flash license is absurdly expensive in my country, more than 5 times than the original price).
But I hit on the wall when I tried to make it functional with a gamepad (or joystick ^^). I'm working with a gamepad support for my game. All Pawn movements, actions and firing system are working with the exception of the mouse on dialogue window.
Has anyone a clue? I'm not asking for a tutorial, just a little clue is enough for me.
Thanks!
I tested this dialogue system and after some tweaks, it is working as I want. It's a great system without touching that Scaleform (Flash license is absurdly expensive in my country, more than 5 times than the original price).
But I hit on the wall when I tried to make it functional with a gamepad (or joystick ^^). I'm working with a gamepad support for my game. All Pawn movements, actions and firing system are working with the exception of the mouse on dialogue window.
Has anyone a clue? I'm not asking for a tutorial, just a little clue is enough for me.
Thanks!
Comment