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[DT3D] UDK Skin Shader

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    #31
    Okay, thanks migusan76. I also tried different blur values, but that didn't really make it more waxy.

    I guess you heard about ShaderFX (http://www.lumonix.net/shaderfx.html). Their subsurface scattering shader is another variation of the nVidia shader setup, and has more control for the waxiness, although I must say your skin looks a lot better. Their alien creature demo has some exaggerated waxy skin.

    Maybe their shader could give you some new ideas. But I understand if you leave it at this, in any case thanks for your work!

    Charles

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      #32
      migusan76,

      i just tried your shader out tonight, and it rocks!

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        #33
        hey Son, That is really awesome!! Thanks for sharing, its nice to see some use out of it.

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          #34
          Originally posted by KazeoHin View Post
          Well, you may be able to remember where it's from. Maybe you have to open your mind
          That was a very good pun

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            #35
            Interesting stuff.
            Have you thought about trying your hand at pre-integrated skin shading? Could be a lot more GPU-friendly, since it basically reduces things down to a lookup texture (essentially you bake a lookup texture for the skin beforehand which is basically a lighting ramp, the U coordinate is lighting and the V coordinate is skin depth).
            Could be a lot cheaper, but still get pretty good results.

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