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New in the Showcase! SANCTUM by Coffee Stain Studios!

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    #31
    Originally posted by Anton Westbergh View Post
    Thanks for the feedback.
    No problem! Great to be able to interact so closely with programmers, never done that before.

    Some more ideas:
    -Consider changing the "press enter for next wave" mechanic as it isn't very realistic that you can choose when to be attacked. I think you should put a time limit between each wave during which time you could build towers, maybe a few minutes. The player could see a countdown which would add to the tension of the game. When you were ready you could still press enter for next wave but then as a "time skip" to the next attack (instant count down).
    -Artillery towers that could only function at long range?
    -Teleport towers that could transport a few random mobs back to the beginning of the maze when passing.
    -Database which adds a bit of info about each new creature as they appear? Would add a bit to the depth of the game.
    -Boss creatures (larger versions of minions that take a lot of damage, but are slower).
    -Being killed by your own people for losing is maybe a bit strange. Instead there could be a huge power generator or something in the sanctum that would explode if enough creatures got to it.

    I will post more when/if I can think of anything else! BTW is there a cheat mode in the demo?

    Comment


      #32
      Love the game, and looking forward to seeing more options in towers and creatures Love the big yellow screens you can go over and look at if need be, and your own people killing you for incompetence <3 Beautiful game.

      To begin with I had trouble just getting past the first few waves, but then I am just that newbish <.< I managed to get to wave 10 eventually and failed hard once getting there It does seem like you get too little points both to buy stuff for, and in health, as has been said already.

      Also, I was a little confused by when/if you go down. I was half expecting some Hammer of Incompetence flying after me when I failed. But then some robot voice just cries something silly I thought I was protecting humans? Isn't the protagonist human? She sounds human, but when I look at the cover art for the demo, I can't quite tell what I'm looking at, and if I'm in fact protecting other robots then =/

      Oh, before I forget, it seems like none of the turrets can figure out how to hit anything but one spot on the enemies, sometimes leaving whole waves up to me alone to handle, which is just no fun Ofc I haven't been that thorough, but maybe if the mobs that can "only" be killed by the player, were limited to a few per wave tops? I'm talking ofc about the walking pair of balls and shields. The drunken flying lizards were also a bit annoying when my turrets -despite actually hitting them every now and again- could not take them down.
      I don't know if the lightning towers are different, but maybe construct towers with sum smart AI to target teh right spots on enemies? Mebe even have some kind of selective targeting system for not wasting overly powerful shots on measly bugs when the big stuff is still walking?

      EDIT: Another option would be to have the shots from turrets spread out so it doesn't always hit the same spot every time, and have the more powerful turrets shoot for full effect so that when targeting a mob, it would target whichever one had sufficient health to make the shot have full effect? But mebe that's just me dreaming now ^^

      Comment


        #33
        I've played this demo for far too many hours and this is what I've noticed/think about it:

        Selling a level 3 anti-air turrent nets you 680 credits.

        If I only upgrade my weapons and only build a small maze with 2 anti-air turrents and a couple of slowing fields I'll complete the demo without losing a single life.


        (Sorry for the size, both the picture and the 2mb.)
        (I found the anti-air turret bug at this point and had level 3 turrets around the whole grid at level 12 but I'm pretty sure I'd completed it with only my weapons, since the other 11 levels were easy enough)

        If I only build turrets and don't upgrade my weapons I die at wave 10.

        The sniper rifle upgrades should just be higher damage or something instead of shooting double/triple shots. Or lose the recoil of the 2nd and 3rd 'extra' shot, I don't like missing flying things thanks to the recoil

        More credits and tougher enemies. I never used more then 2 rows of blocks since I can't afford more and more then 2 rows isn't needed anyway. I guess we'll afford and have to build larger mazes if we get more waves, but I wan't a bigger maze earlier but atm it's just a waste of credits.

        I really like what I've seen so far tho, it's a great concept and it works, multiplayer would be rad tho And please don't lower the difficulty, just add easy and medium difficulties. I like a game thats HARD but not IMPOSSIBLE.

        Comment


          #34
          Great work, nice demo, congrats!!!
          I think alternative for saving the game would be just to let the player choose the starting "Wave" number and give him enough credits to build the proper defense!

          Comment


            #35
            Originally posted by gigamaxjur View Post
            Great work, nice demo, congrats!!!
            I think alternative for saving the game would be just to let the player choose the starting "Wave" number and give him enough credits to build the proper defense!
            But that would ruin the aspect of working towards a goal. That would make the game too easy.

            Comment


              #36
              But that would ruin the aspect of working towards a goal. That would make the game too easy.
              I think you misunderstood, what i meant is you could select the starting wave number, for example Wave 8, and you would get some credits- equal to ammount you would have at wave 8 if you would play from begining... got it?
              Anyway i played through all 12 waves, the last one is tricky couse of those big guys and you need a lightning turret at the end of the maze...
              At my best try , a few too many big guys got through and game over, so then i cheated a little and finished the game, cant wait for the full game :P Good luck!

              Comment


                #37
                I agree with Jazzyboy, that would ruin the whole purpose of it, especially if you haven't even gotten through to wave 8 yet. Who's to say you wouldn't fail the first 7 waves, even if that might be unlikely to happen. Who's to say you'd even have any credits left after the first 7 waves? Maybe you squandered them, in your desperate attempt to make your defense work more efficiently.
                If you could just start at any wave you wanted, even if you had completed all waves atleast once, it would defeat the whole purpose of building your way up to it, upgrading and modifying your defense as you go along. If necessary, one could make a save game right before the wave, so that you would atleast still be stuck with what you had built up untill now. Anything else would be kinda cheating
                You can't do that in other games either. The most you can do is start at a given chapter, and before you go "That's the same thing!", it's not the same thing. If the game allows you to start at certain chapters in the game, it's either because there's no build up process where your actions will have an effect later on, or it's only available on a character that you have started and worked on past the save point of the chapter in which case, it's just another save game.

                Comment


                  #38
                  I think you should play the game first, its obvious you havent, in my opinion it would be great to have a select wave system, and i suggested that 'couse programming a full save game capability is a lot harder to do than to make this select wave system!

                  Offcourse save game would be better, but I would be more than satisfied with select wave system for this type of game, it matters how you position the defense towers and build the maze, and yes you can sell what you already build and rebuild the maze, each Wave requires differend approach!
                  And btw this system is already used in Dungeon Defense Demo, you should play that too, i recommend it!

                  Comment


                    #39
                    Originally posted by gigamaxjur View Post
                    I think you should play the game first, its obvious you havent, in my opinion it would be great to have a select wave system, and i suggested that 'couse programming a full save game capability is a lot harder to do than to make this select wave system!

                    Offcourse save game would be better, but I would be more than satisfied with select wave system for this type of game, it matters how you position the defense towers and build the maze, and yes you can sell what you already build and rebuild the maze, each Wave requires differend approach!
                    And btw this system is already used in Dungeon Defense Demo, you should play that too, i recommend it!
                    You seem to think we don't understand what you mean. I fully understand what you mean, and I've finished this game thank you very much.

                    You don't understand what I mean. A Select Wave system would fully destroy the aspect of building a fortress. And you can't suddenly hypnotize players into gaining a certain amount of credits. It would make no sense. I know what you mean about it being hard to script, but it wouldn't be too hard. The team on this project is quite big.

                    Comment


                      #40
                      Thanks for more interesting feedback

                      Hello everyone.

                      Lots of talk about saving and the steep difficulty of the game.

                      There is plans for a sort of savesystem but I can't go into details on how it will work. Just rest assured that Coffee Stain Studios is aware of the issue and have solutions being worked on.

                      There is bugs still in the game, and the AAturretone was actually addressed but seem to have creeped back into the code due to a bad commit. Very good that you did find it though, so we can resolve it for the final version.

                      Keep the good work up guys, and we will do aswell!

                      Comment


                        #41
                        I have a few suggestions:

                        1. A bigger bridge. At the moment, there isn't enough room to build a real maze with the funds we have. What I mean is, we need more room to build a maze while we're saving up for turrets. Otherwise, the enemies can just speed along, barely being scratched by the turrets, and end up at the end quickly.

                        2. A PDA type thing, which lets you see details on every enemy, and lets you choose a small area around each individual enemy where you want the turrets to shoot. At the moment, the turrets only shoot straight forward, and it's impossible to beat the nearly indestructible creatures without maxed weapons.

                        3. Alright, this is more of a question. What are those weird orb things in the background? Are they like nests for the enemies? If so, will there ever be a use for them?

                        Comment


                          #42
                          Hi
                          the game always crashes after the ''powered by unreal technology'' video and i can't find a solution to the problem.
                          I am using win7.
                          please help, i really liked the mod and would love to play the standalone game

                          Comment


                            #43
                            Love the game, very addicting gameplay.

                            Now I have the following problem, the sky doesn't seem to render for me.



                            I have:
                            Windows 7 Ultimate x64
                            nVidia Geforce 7900GTO
                            nVidia Forceware 197.45
                            1680x1050 resolution

                            Installed from: SanctumInstaller.exe
                            MD5: 0e63f11ad165e05645259f9822ff7a9d

                            Tried reinstalling but no luck.

                            Comment


                              #44
                              Hello, i registered just to post this

                              First, Sanctum is a realy impressive game. I was realy suprissed how good 1. person shooter + towerdefense mix. I realy hope we will get a full game with lots of levels, waves, more turrets and all that stuff. It would be easily 50$ worth for me. And please, dont forget multiplayer

                              Some things i noticed:

                              I think its realy not that fun to have enemys which are virtually not killable by your turrets (like the tree ones). Please atleast let us build specifict turrets that are good in killing these and next to useless for other stuff. How about canon like turrets which target the strongest ones and are able to kill these with 1-2 shots (slow firing rate), maybe give them armor penetrating status so they ignore the immunity.

                              Air-Waves are mindblowing....anoying! Somehow i just wish to have some turrets which are able to attack both air + ground (less effective as a specialised turret) so i dont feel like im wasting money on these AA turret which are completly useless after the wave. i would SO buy an upgradeable anti-air missilelauncher as a player weapon

                              i LOVE the upgradeable turrets + animations, i only wish there was alot more of em. Like Artillery Turret, Turrets that slow enemys etc.

                              The two player weapons are very impressive and fun to use, i love how the assault rifle overheats but i absoluty hate the upgrades on the sniper rifle. I would realy love the sniper rifle if you get a 3 shot clip for the first upgrade and a 5 shot clip for the second one. Giving the sniper rifle upgrades a 3-5 shot clip would also make the air waves much more enjoyable. Realy, i would have a **** hard time to chose which weapon to upgrade if the sniperrifle would have a magazine

                              I wish the enemy would be randomly generated to some degree, maybe its just because i played the demo 20+ times but it gets very boring when you exactly know whats comming. A survival mode with random waves of random enemys would be perfect!

                              Somehow i never build slow fields...they feel very weak for theyr price. I also want to see more types of these fields. Like Stun field...While fully charged it stuns any enemy that enters it for 5 seconds till all charges are used up and the field powers down to recharge itself which needs 20-30 seconds. The higher you upgrade it the more charges it will have before it shutsdown. Now apply the same effect for: Fire Field (ignite), ice field (snare effect) and you get the point

                              Realy, you dont want to believe how many times i wanted to buy some additional lifes from my building money . Would be nice to see it, or maybe even a Turret of Life which gives you +1 live every survived wave.

                              How about advanced elevators or bunkerlike types for the player? to have some good sniping spot. These unarmed turrets would give the player a +25% -50% (depending on upgrade) firepower while he stands on it. Or faster cooldown for weapon etc. Or my ultimate dream...a placeable missile silo (needs 2x2 fields). After pressing E and buying the missile you get a special crosshair to set the missile impact. You need to buy the missiles seperatly and they will need time to build.

                              Please include buyable throwable grenades!
                              I think these would be very easy to implent because there is already a menu for upgrading weapons, just list grenades there, take the modell from the alternate firemode of the assault rifle and apply some splash damage?! Like for 5 resources you get 3 grenades which do a good amount of splashdamage, throwable with the G key. Or give me some satchel charges or some mines! there are so many possibilitys because of the 1. person stuff. I love it how you can decide if you want to spend the money on turrets or on yourself, so grenades would fit perfectly in it.

                              Or how about support towers, like a satelite command tower for calling in orbital strikes like a huge laser from a satelitte :P. Like the tower has 100 energy max, regenerates 1 energy per 2 seconds and different abilitys cost less or more energy, like calling in some missile = 20 energy, orbitalstrike 50 energy and so on.

                              Thats all for now and sorry for the long text thats only because me + 3 other friends already love the game

                              Comment


                                #45
                                Originally posted by mooooo View Post
                                Love the game, very addicting gameplay.

                                Now I have the following problem, the sky doesn't seem to render for me.



                                I have:
                                Windows 7 Ultimate x64
                                nVidia Geforce 7900GTO
                                nVidia Forceware 197.45
                                1680x1050 resolution

                                Installed from: SanctumInstaller.exe
                                MD5: 0e63f11ad165e05645259f9822ff7a9d

                                Tried reinstalling but no luck.
                                Hello!

                                The problem you are having is an issue with your graphic card not supporting the latest shader model. We will make sure that the game support older shadermodels in the final version, so rest assured that it's no error, or fault in your hardware.

                                Comment

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