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Tutorial: Dissolve Material Effect

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  • replied
    Originally posted by MythicMonkey View Post
    Excellent tutorial, Piranhi. I wish more people had your flair for clarity and insight into the necessary ingredients for learning. Your explanations provide not only what is needed to accomplish the intended effect, but also touch upon how the functions might otherwise be used. This is a welcome and refreshing change from much of the content currently available for the UDK.

    I applaud and appreciate your efforts. Your contributions are a real asset to the community, keep up the great work!
    Thanks for the kind words

    @A Rabbit: Hmm, I'm not sure. It works fine in GoW when I published it, but to be honest, I never tried it outside the editor in UDK. I don't see any reason why it wouldn't work.
    I'm guessing you've tried setting the Matinee to rewind on play? I'll have a look over the weekend if you haven't found a solution by then.

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  • replied
    I'm having problems with this working when I play my game from outside the editor. It works perfectly inside the editor but even when I fully build my game the material swaps like normal but the animation doesn't play. Any ideas?

    Leave a comment:


  • replied
    Excellent tutorial, Piranhi. I wish more people had your flair for clarity and insight into the necessary ingredients for learning. Your explanations provide not only what is needed to accomplish the intended effect, but also touch upon how the functions might otherwise be used. This is a welcome and refreshing change from much of the content currently available for the UDK.

    I applaud and appreciate your efforts. Your contributions are a real asset to the community, keep up the great work!

    Leave a comment:


  • replied
    ok i understand, i can't remove the bricks because after 5 seconds the brick will remake and will be placed in the same place. Thank you for your help Piranhi

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  • replied
    Yeah that's really the only way to do it, unless you're using code. If you know the player is only going to be able to dissolve one wall at a time then you can just use one MIC, and once the dissolve has finished remove that wall from the game and rewind the Matinee. That's how I did it with my game and I haven't really used it since then.

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  • replied
    i have one question Piranhi, i'm remaking lode runner and i will use this effect to broke my bricks appart.
    in my game at the same time the hero could broke 10 or 15 bricks at the same time, if i want to use this effect in the 15 bricks and i want that each brick has it's own time effect (i mean that each brick time effect must be independent of each other) i will need 15 Material Instance Actor with 15 matinee actions ?

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  • replied
    Thank you

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  • replied
    Thats fantastic, so many uses

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  • replied
    No worries, glad you got it sorted

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  • replied
    you are right, i was using the original material, not the instance material, is working just perfect, thank you for all your help and your tutorial is awesome ....

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  • replied
    Are you using the Material Instance Constant on your wall, not the actual material itself? The same one that is linked to the matinee?

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  • replied
    Originally posted by Piranhi View Post
    Hi, the expression in the red marked box is actually a 1-x (one minus), it just inverts the image for more contrast.
    this is a math parameter ? i 'm trying to find it in the material editor function but i can't find it.

    i have linked my float parameter to my material instance in the conten browser, here is the picture:

    [shot]http://img526.imageshack.us/img526/8009/disolve7.jpg[/shot]

    any ideas of what is happening with my animation?

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  • replied
    Hi, the expression in the red marked box is actually a 1-x (one minus), it just inverts the image for more contrast.

    In your matinee, can you link your properties of your Float Material Param.

    Also, could you use [shot] instead of [img] when uploading pictures, just so it's easier to read.

    Leave a comment:


  • replied
    your tutorial is very awesome, i have tried to make this animated material but when i try to test it in the level editor the material is not animated, here are my screen shots of the materials ...

    material editor:

    [shot]http://img130.imageshack.us/img130/8750/disolve1.jpg[/shot]

    in my material editor is missing a parameter because i don't know what it is, in this picture i have remarked it with a red box, please if you can tell me how to put it i will be very glad.

    [shot]http://img121.imageshack.us/img121/6504/disolve2.jpg[/shot]

    this is my material instance editor with the "opac" parameter set in 1

    [shot]http://img192.imageshack.us/img192/1293/disolve3.jpg[/shot]

    this is my matinee, in the second 0 there is a keyframe with a setvalue of 1 and in the second 4 there is another frame with a setvalue of 0

    [shot]http://img249.imageshack.us/img249/5697/disolve4.jpg[/shot]

    my kismet

    [shot]http://img188.imageshack.us/img188/8868/disolve5.jpg[/shot]

    and last this is my result, there is no animation, only an static material, i have convert my static mesh to a KActor

    [shot]http://img268.imageshack.us/img268/4146/disolve6.jpg[/shot]

    what i'm doing wrong ? somebody has an idea ?

    thank you in advance for the help

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  • replied
    Thank you

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