Arcade Komodo is a Cash-driven Skill-based Tournament Arcade featuring a Soft Console powered by Unreal Technology (UDK) and TournamentBlitz Event Management System (TBEMS). Arcade Komodo aims to innovate within the online skill-based tournament game space (i.e.1,2,3,4) by providing robust highly-polished Arcade Style 3D Games, Real-Time 3D Contests and Game Shows. Games that cater to both casual and hardcore players. Popular Tournament games such as: Match 3, Mahjong, Solitaire, Hangman, and others, are presented in new and exciting 3D formats. Arcade Komodo is also the R&D platform for a new breed of entertainment products that takes Arcade DNA and splices it to a Video Slot Machine RNG, to produce games for the Next Generation Casino Games Player.
Note: Arcade Komodo's Soft Console is a Game and its Genre: Game Console Simulator. This is a familiar game concept with a few new twists. In fact, I found inspiration for the Soft Console while playing the UDK Demos and educating myself on Unrealscript (UE3 implementation of Game Types). The UDK Deathmatch and CTF Demos are gorgeous, fast-paced, competitive and most of all fun! Multiple games under one hood, arcade-style mechanics at work, eye-candy, ideal for skill-based tournament gaming.
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![]() TournamentBlitz Event Management System (TBEMS) was conceived in the BlitzBasic forums as the Blitz Online Scoreboard System (BOSS) in 2003. BOSS evolved into a Tournament System designed to manage online cash-driven tournaments in which Players paid-to-enter, compete for best score to win cash jackpots. The premise was to provide an easy-to-use API that transforms any single player game with scoring system into a cash-driven online tournament. |
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Treasure Hunter VR is the first Game Entry in Arcade Komodo's Real-time 3D Game Contest Line up. The premise: Paid-to-Play 3D Action Adventure Treasure Hunt for Virtual Treasure with a 'Progressive' Real-world Cash Value. It is my desire to furnish the Arcade Komodo Soft Console several fun and innovative Game Modules that push UDK to its limits. Four-Of-A-Kind Arcade Komodo is a unique UDK Game concept and product. As such, I aim to build a hand-full of dedicated Co-developers to produce several Game Modules for the Soft Console over a course of 3 Years and beyond (UE4). The goal is to conceive - produce - release fun addictive games to generate revenue within 6 month development cycle. I believe this turn-around can only be achieved with multi-talented, high output individuals. I'm seeking out four (4) Jack-Of-All-Trades. A Jack-Of-All-Trades, is Game Developer who is strong several game dev skills, practically capable of producing a playable UDK Game or Level single-handedly. Such individuals would be skilled in Story Writing, Asset Creation, Programming, Publishing, and much more. These individuals also have incredible work-ethic. They're Creative, Take Initiative, Innovative, and Shares Knowledge for the benefit of others. These are the individuals I seek out to join Arcade Komodo. Sorry No Role Playing Allowed! A Jack-Of-All-Trades is not limited to any particular Role. Specified Roles work great for commercial teams, but, not so much for small online teams operating on a voluntary basis. Specified Roles create 'choke-point' dependencies, in which the departure of a member with a specialized skill can kill the project. The Four-Of-A-Kind Team Structure attempts to mitigate this dilemma. Although, individual Skill Level may vary, Overlapping Skill-sets, minimize 'choke-points' dependencies, maximizing production with a redundant self-healing talent-pool.
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Since its conception, the functionality of TBEMS has been expanded for multi-player games and applications. It's simple yet flexible Transaction Process supports all current Transaction Models, offers new transaction models not commonly implemented in games, and can be configured for any type of transaction model. TBEMS is designed to be secure and lightweight on the client side and can coexist with other Micro-transaction APIs. It provides Token Mechanism and Cyber Coin alternative for real-cash transactions. TBEMS continues to hold on to its original premise with the addition of supporting Cash/Token transactions for: Skill-based Tournaments, Scavenger Hunts, Treasure Hunts, Item Malls, Auctions, Pay-Per-Play, Paid-To-Play, Subscriptions, Donations, Crowd Funding Donations, Group Purchases, Cash based Achievements, In-game Advertisements, RNG Scoring Systems, many others. ![]() ![]() Click to Download the INSECTOIDZ Proof of Concept 2004 (Requires DX7). U/P: guest/guest About Me (F.L.Taylor aka TechLord). I developed TBEMS 1.0 in 2004 and have continuously returned to it over the years to update its design with innovations, that have yet to be introduced in a digital entertainment product. As a Game Systems Programmer, I've had my fingers in nearly every modern 3D game engine subsystem to include: Particle Systems, User Interfaces, Networking, Scripting, Physics, and 3D Occlusion Systems. I've written several mini-games and utilities in various languages and tend to hang out in web programming forums. Programming/Scripting is my strong suit, but, as an aspiring jack-of-all-trades I also dabble in 2D, 3D, and Musical arts. UDK brought me back to Game Development and I want to bring the world Arcade Komodo powered with TBEMS. I'm diligently programming Arcade Komodo's UDK Soft Console Core Systems (GUI, Modular Content Creation System, HTTP Communications) and Arcade Komodo Online (WordPress Plugin TBEMS 3.0 and HTML5 Theme Constructicon). I'm seeking out open-minded individuals who are interested in collaborating in the production of unique fun games with addictive Arcade-style game-play. More specifically, Games that can be produced on short development cycles, that have simple and intuitive controls, small sets of game mechanics, simple scoring systems, and short levels that rapidly increase in difficulty. ![]() Arcade Komodo: Development Game Plan Presentation Arcade Komodo is not just a game! It is designed with integrated systems to support online publishing, distribution, marketing, and transactions. I have a four (4) Stage Development Game Plan to evolve Arcade Komodo's Soft Console to Hard Console. A Development Game Plan that takes in consideration marketing strategies for use in the real-world to aggressively get the word out about Arcade Komodo Products and Services. Real-world Strategies:
Online Strategies:
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