Greetings,
Introduction:
I am a multi-skilled, fairly experienced Unreal Engine (Self-taught) developer where I specialize in Gameplay Programming via Unrealscript as well as having Technical Art skills such as developing Shaders and tools. I am located in the Kingdom of Bahrain – Middle East and I'm 28 years old. I’m seeking working part-time, remotely, where I can secure 15 – 20 hours of work load on a weekly basis.
Skills:
1- Unrealscript fluency: Most of my experience revolves around it where I handled successfully things like:
2- Material/Shader Creation: Ability to tackle challenging shaders and to create master shaders that provide artist-friendly options for tweaking and be used across a category (or more) of assets via Material Instances.
3- Own a deep understanding of the Unreal Editor and its various tools, such as:
4- Conscious about performance: able to identify bottlenecks and advise on optimizations.
5- Exceptional communication skills with other departments given my strong general background of the engine and awareness of different roles that exist in a game development environment.
6- Team player attitude: proactive in helping other team members to better understand the engine and its tools as well as giving feedback and addressing issues.
7- Other programming languages that I worked with in the past:
8- Strong understanding of OOP concepts.
Portfolio/Resume/Contact Information:
www.alhasanstudio.com
Note: Only paid contracts please.
Thanks.
Introduction:
I am a multi-skilled, fairly experienced Unreal Engine (Self-taught) developer where I specialize in Gameplay Programming via Unrealscript as well as having Technical Art skills such as developing Shaders and tools. I am located in the Kingdom of Bahrain – Middle East and I'm 28 years old. I’m seeking working part-time, remotely, where I can secure 15 – 20 hours of work load on a weekly basis.
Skills:
1- Unrealscript fluency: Most of my experience revolves around it where I handled successfully things like:
- Player Movements, Camera and Controls
- Artificial Intelligence
- Networking/Replication
- Weapons
- Custom Kismet nodes and custom Animtree nodes
- Custom actors
- HUD and Menus
2- Material/Shader Creation: Ability to tackle challenging shaders and to create master shaders that provide artist-friendly options for tweaking and be used across a category (or more) of assets via Material Instances.
3- Own a deep understanding of the Unreal Editor and its various tools, such as:
- Material Editor
- Animset Editor
- Animtree Editor
- Unreal Lightmass
- Unreal Kismet
4- Conscious about performance: able to identify bottlenecks and advise on optimizations.
5- Exceptional communication skills with other departments given my strong general background of the engine and awareness of different roles that exist in a game development environment.
6- Team player attitude: proactive in helping other team members to better understand the engine and its tools as well as giving feedback and addressing issues.
7- Other programming languages that I worked with in the past:
- C/C++
- VB.NET / VB 6.0
- Java
- PHP
- Databases (SQL Server 2008, Oracle 10g, MySQL)
8- Strong understanding of OOP concepts.
Portfolio/Resume/Contact Information:
www.alhasanstudio.com
Note: Only paid contracts please.
Thanks.

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