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iCL needs Environment Artist

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  • replied
    Bumping for environment artists!

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  • replied
    Update: Looking for an Environment Artist

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  • replied
    Hi KnightsOfMalta, sorry for the late response, hadn't realized you had posted!

    Why not add me on Skype: rowan_moss and we can talk further!! Thanks for getting in touch.

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  • replied
    Hey I think the concept artwork is great and I like the feel of this project, where are your team members based (apart from James Tan)and age range, I have being using udk for a few years now working in small teams mostly and on my own projects, due to this I've had to learn many different trades to get things done(which I think is common place on here).

    I have quite a lot of experience with rigging, skinning and animating characters and weapons in 3DS Max, importing and setting it all up in UDK, Animsets,Animtrees,physicsAssets etc...

    I know how to use root motion correctly, also foot placement, skelcontrollers and how to set up custom animations in Unrealscript to make animations (I think) more believable.

    I also use and know(in no particular order) zbrush, after effects, flash(actionscript,scaleform), cascade, photoshop, Unrealscript, materials and texture creation all in varying degrees of experience but I get things done, I have to admit I'm a little bit of a perfectionist at heart.

    Sorry I know it's a bit of a list, but I thought its best to list everthing in case I can the project help in other areas.

    I'll wait for a response as location is crucial to me.

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  • replied
    Updated Positions to include Weapon Artist + UI Artist. Looking forward to hearing back!!!

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  • replied
    Originally posted by Cait Sithz View Post
    I see you have someone who graduated from my course in Salford University in your team,

    Ive just graduated haha ^.^

    I am a level designer
    Games dev is a small world! This seems to happen all the time

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  • replied
    I see you have someone who graduated from my course in Salford University in your team,

    Ive just graduated haha ^.^

    I am a level designer

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  • replied
    A rock and a hard place...

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  • replied
    Heh, well there are two sides to it I guess - leaving it till assets are finalized is a bit more professional, but at the same time, we are trying to get exposure in order to recruit an animator, to which the model is directly related.

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  • replied
    Well, I advise you do post good un-textured WIP shots, they are a start right?

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  • replied
    I just felt the sculpt was so strong, I had to put it out there :P

    Still no animator unfortunately - when we've got the low poly fully rigged we may have more luck

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  • replied
    I'd strongly advise not posting un-textured W.I.Ps.. Get solid pieces finished then tease the hell out of your audience!

    Still no animator.

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  • replied
    Updated with Video

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  • replied
    Really looking for an animator, low-poly character has begun work!

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  • replied
    One person with 5 enormous brains!

    I'll give you a shout if we're having issues

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