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How to create a quick third person camera in udk

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    How to create a quick third person camera in udk

    thought that I would share this videos shows you how to make a quick third person camera in kismet

    #2
    That's awesome! One problem though, when you hit F, and then ragdoll, standing back up makes you switch back to 1st person view, which I hate. Any command to fix this?

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      #3
      And to add,if you dont llike the camera angle go in the src folder and find utpawn and at the end of the script in the defaultproperties add

      CamOffset=(X=28,Y=0,Z=-20) You can change the numbers.These are the ones i curently use)

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        #4
        -Its safer using a CameraActor attached to the player instead, because BehindView and most console commands in general, fail to work in multiplayer as its considered a cheat.

        -Its also more flexible as you can tie a key press event to a switch and trigger multiple views for the attachment. Also, you can tie that to the Player Spawned / Death event to avoid falling back into 1st person view...

        -There's a bunch of different ways to disable 'feign death'. I can't remember them all, so searching is one option. But you can use your own 'dummy' Key Pressed event (Tick trap input / Client side only) and set the Input Names to 'F'... Or delete / alter the animation in the animtree / animset... (Note, this approach is brute force, so back up the package first. But the preferred method is copy the related files into your own package)

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