-Its safer using a CameraActor attached to the player instead, because BehindView and most console commands in general, fail to work in multiplayer as its considered a cheat.
-Its also more flexible as you can tie a key press event to a switch and trigger multiple views for the attachment. Also, you can tie that to the Player Spawned / Death event to avoid falling back into 1st person view...
-There's a bunch of different ways to disable 'feign death'. I can't remember them all, so searching is one option. But you can use your own 'dummy' Key Pressed event (Tick trap input / Client side only) and set the Input Names to 'F'... Or delete / alter the animation in the animtree / animset... (Note, this approach is brute force, so back up the package first. But the preferred method is copy the related files into your own package)
Announcement
Collapse
No announcement yet.
How to create a quick third person camera in udk
Collapse
X
-
majic12 repliedAnd to add,if you dont llike the camera angle go in the src folder and find utpawn and at the end of the script in the defaultproperties add
CamOffset=(X=28,Y=0,Z=-20) You can change the numbers.These are the ones i curently use)
Leave a comment:
-
Ksilisab repliedThat's awesome! One problem though, when you hit F, and then ragdoll, standing back up makes you switch back to 1st person view, which I hate. Any command to fix this?
Leave a comment:
-
Leave a comment: