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[Heget] Free Enemy AI + Models + Anims

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    #16
    @ Kinver...the man can only give out code that he needs to. By looking at the code you should be able to know what lione to remove.

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      #17
      Originally posted by Kinver Dallas View Post
      Again good idea but bad implementation , I personally don't like things like this ,when one give you a code that seems good but don't work due to lack of other file which are nesessary for work. It looks like a mockery. Advice , give appropriate code or just give nothing.
      When I was learning I learned A LOT from reading code that wouldn't compile from older UDK versions. And taking bits of it and fixing and using on my project. This release is intended for people who want to learn from it and use the concepts applied in it in their own projects. People who understand unrealscript enough can easily adapt this to their needs.

      Now, if you're not looking to learn and you're just looking for a plug & play solution for your game, this is definitely not for you. (Which doesn't mean it's not good for anyone else.)

      If you, random person reading this right now, is thinking of releasing some code for other people to learn from, please don't get discouraged by Kinver's comment. Every little bit helps, I can tell from experience. Do share

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        #18
        Much like a Wookie I owe you a Life Debt....going through your Enemy Pawns I FINALLY understood how to call my Player Controller which I had me stuck for over 8 hours....a little pathetic I know but still better late than never....Thank you so much for sharing......

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          #19
          Originally posted by President View Post
          Much like a Wookie I owe you a Life Debt....going through your Enemy Pawns I FINALLY understood how to call my Player Controller which I had me stuck for over 8 hours....a little pathetic I know but still better late than never....Thank you so much for sharing......
          Happy to hear that I knew it would be useful for people who really want to learn. Unlike the dude that replied before that just wanted a lazy plug and play solution and complained that I shared something that required him to use his brain to make it work.

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            #20
            There are a lot of books and other stuff ,if I have a free time to that I would better just learn native ut3 files and so on...When somebody share code it should be useful ,you just give us a piece of (you know that word) code ,it's just show your absolute dispespect to people who read this forum. If you so "smart" share complete code which could be useful for newcomers ,not only for guys who "trying to pretend" smart saying use your brain. My point is "Do Right or just do nothing!"
            I personally heard a lot of bad comments from 3 other guys who agree with my point ,but just don't want to insult you.

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              #21
              Well said Kinver Dallas!

              @DanielSnd
              Seems you don't understand what this forum is about. It's not about causing confusion or telling me that I have to figure out your packaging mistakes.
              When you say Adapting to my project you insult me. Why would I want to adapt your assets with mine? If it's such a great way of learning then I would only use it for learning rather than scrapping my project for **** code. It's a cheap way of saying, "If it don't work for you just figure it out." That's not helping anyone learn nothing more than "Don't download ****!"

              NOTE:
              If you make assets or code you should have the COMMON SENSE to include the BUILD VERSION it is targeted for.

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                #22
                Interesting; cheers for the contribution my friend.

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