This community helped me a lot when I was starting my first projects, so I always wanted to give back to it and maybe help new people coming into this 
So I'm releasing the code for the enemies I did for my twin stick shooter Heget, along with the models made by Eliza Wibisono (Not the textures though) and the animations for those models :3
You can see the enemies in action on this video:
Or fight against them on this iOS Game.
Here is the enemy pack with the models, anims, animtrees and archetypes (not sure the archetypes/animtrees will work, but if you need I can explain more about how things were done and take some screenshots of the setup, just let me know
).
https://dl.dropboxusercontent.com/u/.../EnemyPack.upk
And here are the classes
https://dl.dropboxusercontent.com/u/...iesClasses.zip
For the animtrees I'm using Chosker's snippet for starting animations from the start. You can find it here
The enemies movement was made based on Mougli's tutorial
Now, the code has a bunch of things that are specific to Heget, such as different difficulties (with different health/attack/etc values for the enemies) and different targetting priorities for a "defense" mode. So this code is not just "plug'n'play", needs some trimming and adjusting to work for your game =x but hopefully it'll be a good start for your enemy AI's needs.
Well, hopefully it helps someone out there
let me know if you need more information about how things were done or anything.

So I'm releasing the code for the enemies I did for my twin stick shooter Heget, along with the models made by Eliza Wibisono (Not the textures though) and the animations for those models :3
You can see the enemies in action on this video:
Or fight against them on this iOS Game.
Here is the enemy pack with the models, anims, animtrees and archetypes (not sure the archetypes/animtrees will work, but if you need I can explain more about how things were done and take some screenshots of the setup, just let me know

https://dl.dropboxusercontent.com/u/.../EnemyPack.upk
And here are the classes
https://dl.dropboxusercontent.com/u/...iesClasses.zip
For the animtrees I'm using Chosker's snippet for starting animations from the start. You can find it here
The enemies movement was made based on Mougli's tutorial
Now, the code has a bunch of things that are specific to Heget, such as different difficulties (with different health/attack/etc values for the enemies) and different targetting priorities for a "defense" mode. So this code is not just "plug'n'play", needs some trimming and adjusting to work for your game =x but hopefully it'll be a good start for your enemy AI's needs.
Well, hopefully it helps someone out there

Comment