
Announcement
Collapse
No announcement yet.
Problem with Swarm Agent
Collapse
X
-
Leziath repliedThe Log for the Swarm is this:
20:23:04: Starting up SwarmAgent ...
20:23:04: ... registering SwarmAgent with remoting service
20:23:04: ... registering SwarmAgent network channels
20:23:04: [ERROR] Channel already registered, suggesting another SwarmAgent or client is running.
20:23:04: [ERROR] If you feel this is in error, check your running process list for additional copies of
20:23:04: [ERROR] SwarmAgent or UnrealLightmass (or other client) and consider killing them.
20:23:04: [ERROR] Sleeping for a few seconds and trying again...
20:23:07: [ERROR] Channel already registered, suggesting another SwarmAgent or client is running.
20:23:07: [ERROR] If you feel this is in error, check your running process list for additional copies of
20:23:07: [ERROR] SwarmAgent or UnrealLightmass (or other client) and consider killing them.
20:23:07: [ERROR] Sleeping for a few seconds and trying again...
20:23:10: [ERROR] Channel already registered, suggesting another SwarmAgent or client is running.
20:23:10: [ERROR] If you feel this is in error, check your running process list for additional copies of
20:23:10: [ERROR] SwarmAgent or UnrealLightmass (or other client) and consider killing them.
20:23:10: [ERROR] Sleeping for a few seconds and trying again...
...
20:59:43: [ERROR] Channel already registered, suggesting another SwarmAgent or client is running.
20:59:43: [ERROR] If you feel this is in error, check your running process list for additional copies of
20:59:43: [ERROR] SwarmAgent or UnrealLightmass (or other client) and consider killing them.
20:59:43: [ERROR] Sleeping for a few seconds and trying again...
20:59:45: [ERROR] Channel already registered, suggesting another SwarmAgent or client is running.
20:59:45: [ERROR] If you feel this is in error, check your running process list for additional copies of
20:59:45: [ERROR] SwarmAgent or UnrealLightmass (or other client) and consider killing them.
20:59:45: [ERROR] Sleeping for a few seconds and trying again...
20:59:48: [ERROR] Channel already registered, suggesting another SwarmAgent or client is running.
20:59:48: [ERROR] If you feel this is in error, check your running process list for additional copies of
20:59:48: [ERROR] SwarmAgent or UnrealLightmass (or other client) and consider killing them.
20:59:48: [ERROR] Sleeping for a few seconds and trying again...
And the log for the engine is this: Log: Log file open, 12/05/13 20:21:48
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10499
Init: Epic Internal: 0
Init: Compiled (64-bit): Dec 5 2012 16:19:36
Init: Changelist: 1426632
Init: Command line: editor
Init: Base directory: C:\UDK\UDK-2012-10\Binaries\Win64\
[0000.64] Init: Computer: TARDIS
[0000.64] Init: User: Craig
[0000.64] Init: CPU Page size=4096, Processors=4
[0000.64] Init: High frequency timer resolution =1.753466 MHz
[0000.64] Init: Memory total: Physical=3.7GB (3GB approx) Pagefile=7.5GB Virtual=8192.0GB
[0000.64] Log: Steam Client API Disabled!
[0000.67] Init: WinSock: I am TARDIS (192.168.0.5:0)
[0000.67] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.67] Init: Object subsystem initialized
[0000.73] Log: SystemSettings based on: SystemSettings
[0000.76] Log: Found D3D11 adapter 0: AMD Radeon HD 6470M
[0000.76] Log: Adapter has 501MB of dedicated video memory, 0MB of dedicated system memory, and 1661MB of shared system memory
[0000.79] Log: Shader platform (RHI): PC-D3D-SM3
[0001.25] Log: PhysX GPU Support: DISABLED
[0001.25] Init: Initializing FaceFX...
[0001.25] Init: FaceFX 1.7.4 initialized.
[0016.51] Init: Finished loading startup packages in 15.00 seconds
[0016.54] Log: 81818 objects as part of root set at end of initial load.
[0016.54] Log: 0 out of 0 bytes used by permanent object pool.
[0023.13] Log: Supported Consoles:
[0023.13] Log: IPhone
[0023.13] Log: Mac
[0023.13] Log: PC
[0023.13] Log: Initializing Engine...
[0023.61] Log: Encountered missing default brush - spawning new one
[0023.62] Init: UEngine initialized
[0023.62] Log: Primary PhysX scene will be in software.
[0023.62] Log: Creating Primary PhysX Scene.
[0023.83] Init: Transaction tracking system initialized
[0023.85] Log: Can't find edit package 'OnlineSubsystemGameSpy'
[0023.85] Log: Can't find edit package 'OnlineSubsystemLive'
[0032.60] Init: XAudio2 using 'Speakers and Headphones (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[0032.69] Init: XAudio2Device initialized.
[0032.78] Init: Client initialized
[0032.78] Init: Editor engine initialized
[0033.65] Log: Initializing Engine Completed
[0033.65] Log: >>>>>>>>>>>>>> Initial startup: 33.65s <<<<<<<<<<<<<<<
[0034.55] Cmd: MODE MAPEXT=udk
[0041.80] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
[0052.09] Log: Found D3D11 adapter 0: AMD Radeon HD 6470M
[0052.09] Log: Adapter has 501MB of dedicated video memory, 0MB of dedicated system memory, and 1661MB of shared system memory
[0057.67] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template _MidDay.umap" TEMPLATE=0
[0058.29] Log: Encountered missing default brush - spawning new one
[0058.78] Log: New File, Existing Package (Package Untitled_2, Package template_midday)
[0059.29] Log: -- Checking Building LODs
[0059.32] Log: Primary PhysX scene will be in software.
[0059.32] Log: Creating Primary PhysX Scene.
[0059.33] Log: Finished looking for orphan Actors (0.011 secs)
[0059.34] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0059.35] Log: TIMER ALL OF INIT : [58.085243]
[0070.11] Cmd: MAP REBUILD ALLVISIBLE
[0070.11] Log: Rebuildmap Clear paths rebuilt
[0070.30] Cmd: REGENALLPROCBUILDINGS
[0070.30] Log: -- Checking Building LODs
[0070.38] Log: UTScout_1 add special paths
[0070.38] Log: SET paths rebuilt
[0070.38] Log: Added 0 slots due to spacing! (had 0 before adds) (0 added bytes)
[0070.38] Log: DumpCoverMemoryStats...
[0070.39] Log: >>Inside CoverLinks<<
[0070.39] Log: (0) CoverLinks (0)
[0070.39] Log: (0) CoverSlots (0)
[0070.39] Log: (0) Firelinks (0)
[0070.39] Log: (0) FirelinkInteracts (0)
[0070.39] Log: (0) ExposedFireLinks (0)
[0070.39] Log: (0) OverlapClaims (0)
[0070.39] Log: (0) DynamicLinkInfos (0)
[0070.39] Log: +++ Total Insid
I don't think this is going to be any help, though. I am on the latest version of UDK, and this log is from building the default blank map.
Leave a comment:
-
fighter5347 replied1. open udk with admin rights
2. Klick onto build all
3. Just wait and dont do anything (dont open up other programs,....)
4. When it fails, post us the whole log of the swarm and probably also the one from the engine
Other solutions:
- reinstall UDK
- install the newest version of UDK
- delete all meshes and try to rebuild it again -> make sure that you have made a copy of your maps somewhere
Leave a comment:
-
Leziath started a topic Problem with Swarm AgentProblem with Swarm Agent
Hello all,
I'm experiencing a strange problem when trying to build lighting in that Swarm Agent is repeatedly throwing out an error and then sleeping for a few seconds, causing UDK to hang.
22:21:53: [ERROR] Channel already registered, suggesting another SwarmAgent or client is running.
22:21:53: [ERROR] If you feel this is in error, check your running process list for additional copies of
22:21:53: [ERROR] SwarmAgent or UnrealLightmass (or other client) and consider killing them.
22:21:53: [ERROR] Sleeping for a few seconds and trying again...
This repeats, and occurs even if I start Swarm Agent without UDK. I have, of course, checked my process list and there is no other copy of SwarmAgent or UnrealLightmass. I've found a number of posts with the same problem on the forums, but none with a solution. Has no-one solved this?Tags: None
Leave a comment: