Hi everyone, first post, I hope that's not something discussed in another post (searched and nothing)
I'm trying to implement a boss battle:
Combat Loop: Look at player (rotates around himself) >> Fire at Player >> Player Hits Room Target >> Chest opens >> Player Hits Weak Spot >> Takes Damage >> Chest closes >> Look at Player... until the Boss reachs zero health points.
I have the skelmesh, the animations and I'm working in a AnimTree and PhAt. (I must work in a AnimTree in this particular case?).
I can use the rocket launcher or one of the beam weapons to test, so how to attach the effect to the boss hand? Custom weapon + socket right? Or a simple 'attach to actor' and 'spawn projectile' will do the trick?
I must use a custom UTPawn? How to implement the AI in this case? Can I "kismet" the whole thing?
Can someone help or point in the right direction? I've tried to use the auto turret implementation without success...
I'm trying to implement a boss battle:
- Boss is way bigger than the player. A big steampunk robot.
- The boss don't move, they are in a circular room and he only rotates to look at the player and fire a flamethrower from his hand
- His only weak point is a spot in his chest, protected by a piece of armour that opens when another spot in the room is hit several times
Combat Loop: Look at player (rotates around himself) >> Fire at Player >> Player Hits Room Target >> Chest opens >> Player Hits Weak Spot >> Takes Damage >> Chest closes >> Look at Player... until the Boss reachs zero health points.
I have the skelmesh, the animations and I'm working in a AnimTree and PhAt. (I must work in a AnimTree in this particular case?).
I can use the rocket launcher or one of the beam weapons to test, so how to attach the effect to the boss hand? Custom weapon + socket right? Or a simple 'attach to actor' and 'spawn projectile' will do the trick?
I must use a custom UTPawn? How to implement the AI in this case? Can I "kismet" the whole thing?
Can someone help or point in the right direction? I've tried to use the auto turret implementation without success...
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