Well you shouldn't need to delete anything completly, you can just replace the skeletalmesh used in the PlayerPawn Archetype. Additionally you need to set up a few different Sockets on that mesh for the lantern to attach, and for the camera. Those are also exposed in the Archetype.
If you are working a private project you could also just turn the mesh invisible with a transparent material :O
first thanks for the Kit its awesome. MyProblem is, the Skeletal Mesh is from Silent Hill ! How can i delete them? I found a way to delete him but then the "latern" was delete too... how can i fix this ?
If you are talking about the editor, I couldn't get it to run too, so I just created a new UDK project and copied the src, .ini's, and the content from their project and built it.
BTW Westcliff thanks for the explanation, it helps a lot.
The skeletal mesh got defined inside of the packages by using archetypes(it's way easier and faster to change variables and attachments that way)
Probably the reason why you haven't found anything in the defaultproperties is that i'm just using the default skeletalmeshcomponent defined in the Pawn.uc class with the name "Mesh".
Actually you find everything you need to change on the character in that package:
(At the bottom you'll find the Mesh/Animation properties)
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