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[Links & Content Updated] UDK – Horror Starter Kit Source Code (7 Days)

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  • replied
    Hi,

    thank u so much for this Source Code, i got it to work. I have now no Skeletal Mesh and now i can begin my Game. Wonderful !!! Thank u so much !!!



    Bye
    Dan

    Leave a comment:


  • replied
    Well you shouldn't need to delete anything completly, you can just replace the skeletalmesh used in the PlayerPawn Archetype. Additionally you need to set up a few different Sockets on that mesh for the lantern to attach, and for the camera. Those are also exposed in the Archetype.

    If you are working a private project you could also just turn the mesh invisible with a transparent material :O

    Leave a comment:


  • replied
    Hey,

    first thanks for the Kit its awesome. MyProblem is, the Skeletal Mesh is from Silent Hill ! How can i delete them? I found a way to delete him but then the "latern" was delete too... how can i fix this ?

    Leave a comment:


  • replied
    Very nice man!
    Thanks!
    This will be great to use for beginners like me.

    Leave a comment:


  • replied
    Originally posted by Trunks View Post
    I just download the build and Im getting it_______Built With UDK Stopped Working?

    my pc

    intel i5 3.2 ghz
    8 gb ram
    Nvidia gt 420 1 gb
    Windows 7 64 bits


    Any sugerence ?
    64 bit or 32 bit? Are you using the complete project?

    Leave a comment:


  • replied
    If you are talking about the editor, I couldn't get it to run too, so I just created a new UDK project and copied the src, .ini's, and the content from their project and built it.
    BTW Westcliff thanks for the explanation, it helps a lot.


    Sent from my iPhone using Tapatalk.

    Leave a comment:


  • replied


    http://kn3.net/36F9854DA18PNG.html

    this is the error

    Leave a comment:


  • replied
    I just download the build and Im getting it_______Built With UDK Stopped Working?

    my pc

    intel i5 3.2 ghz
    8 gb ram
    Nvidia gt 420 1 gb
    Windows 7 64 bits


    Any sugerence ?

    Leave a comment:


  • replied
    the code/menu/materials are completly free for commercial projects.


    Just care with all Meshes. I cant remember where i've collected them.

    Here you can just use the Tree's, Grass, the lantern, River.

    Leave a comment:


  • replied
    Is this free for commercial projects?

    Leave a comment:


  • replied
    Originally posted by ambershee View Post
    My current freelance client is based here.
    Can you tell me who it is? Or are you even allowed to?

    Leave a comment:


  • replied
    My current freelance client is based here.

    Leave a comment:


  • replied
    The skeletal mesh got defined inside of the packages by using archetypes(it's way easier and faster to change variables and attachments that way)

    Probably the reason why you haven't found anything in the defaultproperties is that i'm just using the default skeletalmeshcomponent defined in the Pawn.uc class with the name "Mesh".

    Actually you find everything you need to change on the character in that package:

    Click image for larger version

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    (At the bottom you'll find the Mesh/Animation properties)

    @ambershee
    Really Munich? for what reason?

    Leave a comment:


  • replied
    Where did you define the skeletal mesh for the pawn? I've been looking through the code but it doesn't seem to be defined in the defaultproperties.

    Leave a comment:


  • replied
    Thanks for sharing!

    P.S - Hallo aus München!

    Leave a comment:

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