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Phasing moon

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    Phasing moon



    I have been documenting my latest attempt to put a moon in the sky of my games in udk. I want the moon to cycle through its phases and be in the day sky with the sun. I have touched on this before a couple years ago I think on these forums http://forums.epicgames.com/threads/807985-Moon-Phases. But I wasn't happy with how it ended up. So here I am again and in the end of these videos I will have gone over a couple ways you can do it. This first method I am working out as an attempt to run easily in any game. I have two other methods one is very waistfull. The goal is not just good looking moon but also with good framerate. Anyway a couple of the vids are kinda long sorry bout that wanted to touch on everything I did so anyone else wanting to do the same, can.

    Here are links to the vids
    An intro.
    https://www.youtube.com/watch?v=X5F6GayUbz0
    Part 1 creating the custom skydome mesh, and moon textures.
    https://www.youtube.com/watch?v=NNum39e4Yes
    Part 2
    http://www.youtube.com/watch?v=_vPvk...ature=youtu.be
    UDK Material and Matinee setup, ect.
    Part 3
    http://www.youtube.com/watch?v=OjAcX...ature=youtu.be


    Well there you go take it or leave it, I putting it out there because... why shouldn't our games have better moons in them? Its a bit of a work in progress I know, so please if you check it out and have some questions or ideas I'd like to hear em.

    #2
    Very cool concept

    It would be nice if the next version of the UE dev tools offered weather, day/night, phases, etc via the world properties similar to the CryEngine devtools but with more depth

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