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    Root Motion Help

    Hello Everyone,

    I have Root motion being applied to an animation via Uscript but when I use it in game my Character seems to dip slightly into the ground after animation is played. Not sure of why, I changed my Collision Cylinder to try and fix it but still seems to do so.
    Any Help would be appreciated

    #2
    Can you show the animation on the 3D Program, or on UDK, or the UScript you're using for the rootmotion or anything else that might help people figure out where the problem is happening?

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      #3


      as you can see he dips into the volume and then when I set forward he pops back up to the surface

      I used this bit of Code
      Mesh.RootMotionMode=RMM_Translate;
      Mesh.bRootMotionModeChangeNotify = TRUE;

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        #4
        Can you show how it looks on the AnimSet editor and the code you used to activate the rootmotion? Are you using Translate Accelerate?

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