Hello there, I'm new to UDK and currently using it for my MA thesis to create an architectural visualisation, part of which involves some doors that open via a touch trigger. I imported the doors as skeletal meshes after animating them in 3DS Max and everything went fine except now they don't receive shadows from any of the surrounding static meshes as you can see in the image...

The doors on the left and right of the image are skeletal meshes and the door in the middle and the door frames are static meshes which work fine. I made sure the dominant directional light was casting static and dynamic shadows and I found some information in a different thread saying Physics Assets need to be created, which I did, and they improved things slightly but they still aren't right.
Does anyone have any idea about how to fix this problem?
Thanks!
The doors on the left and right of the image are skeletal meshes and the door in the middle and the door frames are static meshes which work fine. I made sure the dominant directional light was casting static and dynamic shadows and I found some information in a different thread saying Physics Assets need to be created, which I did, and they improved things slightly but they still aren't right.
Does anyone have any idea about how to fix this problem?
Thanks!
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