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Realistic environment interactions

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    Realistic environment interactions

    Hi !

    I didn't find any aricle, tutorial or course about how to design generic solutions for environment interactions. Basicaly, I'm looking for a way to obtain dynamic animations and moves with as less Kismet as possible. I'm not sure that using triggers everywhere would be an appropriate solution.
    I would apreciate any help, explaination, link, etc !

    #2
    Unreal Script and modifying the actor class. Or making a foreach iterator in gameinfo post begin play, which spawns and attaches a trigger to each actor.

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