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    Need Help with weapons

    I have modelled weapons in 3ds max. I want to import it to UDK with animation and everything . Please tell me step by step every thing

    #2
    1. animate the weapon (when you dont know how you can animate stuff in 3d max, then just watch a video) just create any animation you like, but when you want one with ironsight, then you have to create a:

    WeaponEquip=
    WeaponFire=
    WeaponPutDown=
    WeaponZoomIdle=
    WeaponZoomFire=
    WeaponZoomIn=
    WeaponZoomOut=

    2. Export your weapon as a .fbx
    3. import it as a skeletal mesh into UDK
    4. Implement the weapon into your script:

    Follow either:

    My ironsight tutorial: http://www.youtube.com/watch?v=sUx4VYSh_RQ
    or my basic custom weapon tutorial: http://www.youtube.com/watch?v=T3KvtBuWBto (2:56)

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      #3
      But i am stuck with how to add skeletal inside it. i think as without it whenever i try to import like that it tells import failed

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        #4
        The problem with the "Import failed" happens very often. Just search on google about that problem or try this:

        -place your .fbx into your content directory
        -the settings for importing should be like this:

        Click image for larger version

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