Announcement

Collapse
No announcement yet.

Dynamic Material Shader

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Dynamic Material Shader

    Hey guys got bored so I created a material I would like to share. It works great with Dynamic Objects.

    Not so much with static objects though.

    It has rear specular lighting, dynamic AO which is generated from the Normal maps blue channel and faked bounced lighting.







    Here is the material net work

    Blend Mode needs to be set to custom.


    #2
    cool, thanks!
    the dynamic AO seems like it could bring up some level assets, and I can see the faked light bounce adding up to the 'naturalness' of a skin shader

    Comment


      #3
      Yeah, I was thinking it can be used as a quick cheap skin shader, depending how to mess with the values.

      Comment


        #4
        Hi TheAgent!

        Unless I am missing something in your tutorial, could you please provide a download of a full screen shot?

        I am not sure how to see all the details of your material network in high enough resolution



        Looks awesome!

        Rama

        Comment


          #5
          Open photobucket link and enlarge image or download.
          http://i1188.photobucket.com/albums/...l.png~original

          Comment


            #6
            Why doesn't it work well with static objects?

            Looks pretty cool, though. Thanks a lot for sharing!!

            Comment


              #7
              I'd assume it doesn't work well with static objects as it relies on the light vector direction. I can't quite tell though, as even enlarged, I can't work out what the material nodes are!

              Comment


                #8
                For those having trouble seeing the image,

                if you click on it and go to photobucket, there's an option to download the original file in the lower right side of the page



                Rama

                Comment


                  #9
                  Yeah it uses the light vector so it would make sense to use on dynamic objects only. I think i found a better way to get dynamic AO but i cant quite remember anymore.

                  Comment

                  Working...
                  X